class SLR1 : LR
{
    //LR1项目
    public class LR1Node
    {
        public string Left;
        public string Right;
        public string LookAhead;
        public LR1Node(string Left, string Right, string LookAhead)
        {
            this.Left = Left;
            this.Right = Right;
            this.LookAhead = LookAhead;
        }
    }

    public List<LR1Node> LR1objNum = new List<LR1Node>(50);//LR1项目列表
    public List<char> Vchar = new List<char>(50);//所有符号集合

    //构造LR1项目
    public void BuildLR1prod(string str)
    {
        LRNode Lr;
        int i = 0;
        string left = "";
        string right = "";
        left += "S'";
        right += str[0];
        Lr = new LRNode(left, right);//拓广文法开始
        LRproNum.Add(Lr);
        while (i < str.Length)
        {
            left = right = "";//还原
            int j = i;
            while (i < str.Length && str[i] != '\r' && str[i] != '\n')//换行符‘\r\n’
            {
                if (str[i] == ' ')
                {
                    i++;
                    continue;
                }
                if (str[i] == '|')                 //  遇到'|'可构造一条产生式
                {
                    Lr = new LRNode(left, right);
                    LRproNum.Add(Lr);
                    right = "";                    //产生式左边相同 右边重新积累
                    i++;                           //跳过'|'
                    continue;
                }
                if ((i - j) == 0)
                {
                    if (!exist(Nchar, str[i]))//如果非终结符集合中不存在str[i],加入Nchar  产生式左边 只有非终结符 不必判断终结符
                        Nchar.Add(str[i]);
                    left += str[i++];
                }
                else if (i - j <= 2)
                    i++;
                else
                {
                    if (isFinalsymbol(str[i]) && !exist(Nchar, str[i]))//如果非终结符集合中不存在str[i],加入Nchar  isfinalsymbol 非终结符返回T 终结符返回F
                        Nchar.Add(str[i]);
                    else if (!isFinalsymbol(str[i]) && !exist(Echar, str[i]))//产生式右边 需要判断终结符
                        Echar.Add(str[i]);
                    right += str[i++];
                }

            }//while

            i++;//跳过换行符
            if (left != "" && right != "")
            {
                Lr = new LRNode(left, right);//构造每一行最后一个产生式,不存在'|'时就是该行产生式本身
                LRproNum.Add(Lr);
            }
        }//while
        Echar.Add('#');

        //构造LR1项目
        LR1Node LR1obj;
        for (i = 0; i < LRproNum.Count; i++)
        {
            left = LRproNum[i].Left;
            right = CreObj(LRproNum[i].Right, 0);//在第0个位置插入'.'
            LR1obj = new LR1Node(left, right, "#");//初始展望符为#
            LR1objNum.Add(LR1obj);
            for (int j = 1; j <= LRproNum[i].Right.Length; j++)//j可以等于length  项目共
            {
                left = LRproNum[i].Left;
                right = CreObj(LRproNum[i].Right, j);
                LR1obj = new LR1Node(left, right, "#");
                LR1objNum.Add(LR1obj);
            }
        }
        //将终结符和非终结符添加到Vchar
        for (i = 0; i < Echar.Count; i++)
        {
            if (!exist(Vchar, Echar[i]))
            {
                Vchar.Add(Echar[i]);
            }
        }
        for (i = 0; i < Nchar.Count; i++)
        {
            if (!exist(Vchar, Nchar[i]))
            {
                Vchar.Add(Nchar[i]);
            }
        }
    }

    //求LR1项目的闭包
    public List<int> ClosureLR1(List<int> lr_item)
    {
        List<int> new_item = new List<int>();
        List<int> temp_item = new List<int>(lr_item);
        while (temp_item.Count != 0)
        {
            for (int i = 0; i < temp_item.Count; i++)
            {
                int index = temp_item[i];
                if (!exist(new_item, index))
                {
                    new_item.Add(index);
                    int pos = LR1objNum[index].Right.IndexOf('.');
                    if (pos < LR1objNum[index].Right.Length - 1)
                    {
                        char symbol = LR1objNum[index].Right[pos + 1];
                        string LA = LR1objNum[index].LookAhead;
                        if (!isFinalsymbol(symbol)) //如果当前符号为非终结符
                        {
                            for (int j = 0; j < LRproNum.Count; j++)
                            {
                                if (LRproNum[j].Left == symbol.ToString())
                                {
                                    for (int k = 0; k < LRproNum[j].Right.Length + 1; k++)
                                    {
                                        string right = CreObj(LRproNum[j].Right, k);
                                        string lookAhead = GetLookAhead(LR1objNum[index].LookAhead, LRproNum[j].Right, k);//计算展望符
                                        LR1Node LR1obj = new LR1Node(LRproNum[j].Left, right, lookAhead);
                                        int itemindex = LR1objNum.IndexOf(LR1obj);
                                        if (itemindex == -1)
                                        {
                                            LR1objNum.Add(LR1obj);
                                            itemindex = LR1objNum.Count - 1;
                                        }
                                        if (!exist(new_item, itemindex))
                                        {
                                            temp_item.Add(itemindex);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            temp_item.Clear();
            temp_item = new List<int>(new_item);
        }
        return new_item;
    }

    //计算展望符
    public string GetLookAhead(string LA, string right, int k)
    {
        if (k == right.Length)
        {
            return LA;
        }
        else
        {
            string lookahead = "";
            for (int i = k; i < right.Length; i++)
            {
                lookahead += right[i];
            }
            return lookahead;
        }
    }

    //构建LR1项目集族
    public void CreteLR1itemsets()
    {
        List<int> lr_item = new List<int>(100);//记录项目的序号
        lr_item.Add(0);
        lr_item = ClosureLR1(lr_item);//构造初始项目集 求闭包

        LRitemsets LR_C = new LRitemsets();
        LR_C.Container = lr_item;//集合----项目集序号的集合
        proitemset.Add(LR_C);//集合的集合----存放项目集序号集合 的集合


        for (int i = 0; i < proitemset.Count; i++)//整体集合中 第i个项目集
        {
            proitemset[i].Container.Sort();//排序由小到大 后面用于判断是否存在的比较
            int[] flag = new int[proitemset[i].Container.Count];
            for (int fi = 0; fi < proitemset[i].Container.Count; fi++)//标志位,用来判断该序号是否已经构造
            {
                flag[fi] = 0;
            }

            for (int j = 0; j < proitemset[i].Container.Count; j++)//第i个项目集的第j个项目
            {
                if (flag[j] == 1)//如果已经访问过 就不再构造 找下一个项目
                    continue;
                int index = proitemset[i].Container[j];
                for (int pi = 0; pi < LR1objNum[index].Right.Length - 1; pi++)//length-1是避免匹配到.在最后的规约项目
                {
                    if (LR1objNum[index].Right[pi] == '.')
                    {
                        List<int> lr2_club = new List<int>(100);//记录项目的序号
                        char symbol = LR1objNum[index].Right[pi + 1];//记录.a转移状态a.的符号a
                        lr2_club.Add((index + 1));//如果遇到.a形式的项目序号为index 那么项目a.的序号为index+1
                        for (int m1 = j + 1; m1 < proitemset[i].Container.Count; m1++)
                        {//在第i个项目集中找到了可以移动的.:.a  重新遍历第i个项目集j项目之后的 找到同样可以移动a的项目集
                            int index2 = proitemset[i].Container[m1];
                            for (int m2 = 0; m2 < LR1objNum[index2].Right.Length - 1; m2++)
                            {
                                if (LR1objNum[index2].Right[m2] == '.' && LR1objNum[index2].Right[m2 + 1] == symbol)
                                {
                                    flag[m1] = 1;//标记位置为1 已经访问 之后不再访问
                                    lr2_club.Add(index2 + 1);
                                }
                            }
                        }
                        lr2_club = ClosureLR1(lr2_club);//求闭包
                        int value = isexist(lr2_club);
                        if (value == -1)//-1表示不存在相同的
                        {
                            LRitemsets LR_C2 = new LRitemsets();
                            dfa[Pindex++] = new DFA(i, symbol, proitemset.Count);//count不用加1  本身从0开始
                            LR_C2.Container = lr2_club;
                            proitemset.Add(LR_C2);
                        }
                        else
                        {
                            dfa[Pindex++] = new DFA(i, symbol, value);
                        }
                        break;
                    }
                }
            }//end-forj
        }//end-fori

    }//end-Cre_club

    //SLR1分析表构建
    public void SLR1Analy()
    {
        CreteLR1itemsets();
        Table tnode = new Table();
        LRAna = new Table[proitemset.Count][];
        for (int i = 0; i < proitemset.Count; i++)
            LRAna[i] = new Table[Vchar.Count];

        for (int i = 0; i < proitemset.Count; i++)//初始化 赋予ERROR属性
            for (int j = 0; j < Vchar.Count; j++)//为终结符加r状态 
                LRAna[i][j] = tnode;

        tnode = new Table('A', 0);
        LRAna[1][FindID(Vchar, '#')] = tnode;//项目集1必定是接受项目   构建[1][#]:acc的情况 先直接赋值好 dfa里没有

        for (int i = 0; i < Gy_itemset.Count; i++)
        {
            tnode = new Table('r', Find_pro(LR1objNum[proitemset[Gy_itemset[i]].Container[0]]));//归约项目 找到原产生式序号 添加状态r
            for (int j = 0; j < Echar.Count; j++)
            {
                LRAna[Gy_itemset[i]][j] = tnode;
            }
        }

        for (int i = 0; i < Pindex; i++)
        {
            if (isFinalsymbol(dfa[i].symbol))//symbol为非终结符  添加状态N
            {
                int CID = FindID(Vchar, dfa[i].symbol);
                tnode = new Table('N', dfa[i].to);
                LRAna[dfa[i].from][CID] = tnode;
            }
            else //不是归约项目 添加状态S
            {
                int CID = FindID(Vchar, dfa[i].symbol);
                tnode = new Table('S', dfa[i].to);
                LRAna[dfa[i].from][CID] = tnode;
            }

        }
    }
    public Table[][] GET_SLR1_ANA()
    {
        SLR1Analy();
        RStr_ANA += "\r\nSLR1分析表:\r\n    ";
        int i;
        for (i = 0; i < Vchar.Count; i++)
        {
            RStr_ANA += Vchar[i].ToString() + "     ";
        }
        RStr_ANA += "\r\n";
        for (i = 0; i < proitemset.Count; i++)
        {
            RStr_ANA += i.ToString() + "  ";
            for (int j = 0; j < Vchar.Count; j++)
            {
                if (LRAna[i][j].error)
                {
                    RStr_ANA += "  " + "    ";
                }
                else if (i == 1 && j == Vchar.Count - 1)
                {
                    RStr_ANA += "AC" + "    ";
                }
                else if (LRAna[i][j].type != 'N')
                {
                    RStr_ANA += LRAna[i][j].type.ToString() + LRAna[i][j].id.ToString() + "    ";
                }
                else
                    RStr_ANA += LRAna[i][j].id.ToString() + "    ";
            }
            RStr_ANA += "\r\n";
        }

        return LRAna;
    }

    //判断字符是否为终结符
    public bool isFinalsymbol(char symbol)
    {
        if (Nchar.Contains(symbol))
        {
            return false;
        }
        else
        {
            return true;
        }
    }

    //查找字符在集合中的序号
    public int FindID(List<char> charlist, char symbol)
    {
        int index = charlist.IndexOf(symbol);
        if (index == -1)
        {
            return -1;
        }
        return index;
    }

    //查找项目在项目集族中的序号
    public int isexist(List<int> lr_item)
    {
        for (int i = 0; i < proitemset.Count; i++)
        {
            if (proitemset[i].Container.Count == lr_item.Count)
            {
                int count = 0;
                for (int j = 0; j < lr_item.Count; j++)
                {
                    if (proitemset[i].Container[j] == lr_item[j])
                    {
                        count++;
                    }
                }
                if (count == lr_item.Count)
                {
                    return i;
                }
            }
        }
        return -1;
    }

    //判断项目是否存在于项目集族中
    public bool isnexist(List<int> lr_item, int item)
    {
        for (int i = 0; i < lr_item.Count; i++)
        {
            if (lr_item[i] == item)
            {
                return true;
            }
        }
        return false;
    }

    //查找产生式在产生式集合中的序号
    public int Find_pro(LR1Node Lr_item)
    {
        for (int i = 0; i < LRproNum.Count; i++)
        {
            if (LRproNum[i].Left == Lr_item.Left && LRproNum[i].Right == Lr_item.Right.Replace(".", ""))
            {
                return i;
            }
        }
        return -1;
    }

    //在字符串的指定位置插入'.'
    public string CreObj(string str, int k)
    {
        string s = "";
        if (k < str.Length)
        {
            for (int i = 0; i < k; i++)
            {
                s += str[i];
            }
            s += ".";
            for (int i = k; i < str.Length; i++)
            {
                s += str[i];
            }
        }
        else
        {
            s = str + ".";
        }
        return s;
    }

    //判断字符是否在集合中
    public bool exist(List<char> charlist, char symbol)
    {
        if (charlist.Contains(symbol))
            return true;
        return false;
    }
}
SLR(1) 分析表构建详解:LR1 项目集族构建及代码实现

原文地址: https://www.cveoy.top/t/topic/f0LX 著作权归作者所有。请勿转载和采集!

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