vtk opencascade 绘制矩形C++代码
以下是使用VTK和OpenCASCADE库绘制矩形的C++代码示例:
#include <vtkSmartPointer.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkCubeSource.h>
#include <vtkOpenCASCADEImporter.h>
#include <vtkOpenCASCADESurfaceMeshSource.h>
int main()
{
// Create a renderer and a render window
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Create a cube source to generate a unit cube
vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New();
cubeSource->SetCenter(0, 0, 0);
cubeSource->SetXLength(1);
cubeSource->SetYLength(1);
cubeSource->SetZLength(0);
// Create a surface mesh source using OpenCASCADE
vtkSmartPointer<vtkOpenCASCADESurfaceMeshSource> surfaceMeshSource = vtkSmartPointer<vtkOpenCASCADESurfaceMeshSource>::New();
surfaceMeshSource->SetInputConnection(cubeSource->GetOutputPort());
surfaceMeshSource->Update();
// Create a polydata mapper and an actor
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surfaceMeshSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(0.8, 0.8, 0.8);
// Add the actor to the renderer and set the background color
renderer->AddActor(actor);
renderer->SetBackground(0.1, 0.2, 0.4);
// Set up the render window and interactor
renderWindow->SetSize(640, 480);
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Start the render loop
renderWindow->Render();
interactor->Start();
return 0;
}
``
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