opencascade绘制三角形代码
下面是使用OpenCASCADE库绘制三角形的代码示例:
#include <iostream>
#include <gp_Pnt.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepPrimAPI_MakePrism.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Compound.hxx>
#include <AIS_Shape.hxx>
#include <AIS_InteractiveContext.hxx>
#include <V3d_View.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
using namespace std;
int main(int argc, char *argv[])
{
//创建点
gp_Pnt p1(0, 0, 0);
gp_Pnt p2(10, 0, 0);
gp_Pnt p3(0, 10, 0);
//创建边
BRepBuilderAPI_MakeEdge edge1(p1, p2);
BRepBuilderAPI_MakeEdge edge2(p2, p3);
BRepBuilderAPI_MakeEdge edge3(p3, p1);
//创建线框
BRepBuilderAPI_MakeWire wire;
wire.Add(edge1.Edge());
wire.Add(edge2.Edge());
wire.Add(edge3.Edge());
//创建面
BRepBuilderAPI_MakeFace face(wire.Wire());
//创建棱柱
BRepPrimAPI_MakePrism prism(face.Face(), gp_Vec(0, 0, 10));
//创建组合体
TopoDS_Compound compound;
BRep_Builder builder;
builder.MakeCompound(compound);
builder.Add(compound, prism.Shape());
//创建AIS_Shape对象
AIS_Shape shape(compound);
//创建视图
Handle(V3d_Viewer) viewer = new V3d_Viewer();
Handle(V3d_View) view = viewer->CreateView();
//添加AIS_Shape对象到视图中
Handle(AIS_InteractiveContext) context = new AIS_InteractiveContext(viewer);
context->Display(shape, Standard_True);
//设置视图属性
view->SetBackgroundColor(Quantity_NOC_GRAY);
view->SetBackgroundImage("my_image.png");
view->SetBgGradientColors(Quantity_NOC_BLUE1, Quantity_NOC_ORANGE);
view->SetShadingModel(Graphic3d_TOSM_PHONG);
view->SetLightOn();
view->SetLightColor(Quantity_NOC_WHITE);
//显示视图
view->MustBeResized();
view->Redraw();
return 0;
}
在上面的代码中,我们创建了三个点p1,p2和p3,使用这些点创建了三条边edge1,edge2和edge3,并使用这些边创建了一个线框wire。然后,我们使用线框创建了一个面face,并使用这个面创建了一个棱柱prism。最后,我们将棱柱添加到组合体compound中,并将组合体添加到AIS_Shape对象shape中。最终,我们将AIS_Shape对象添加到视图中,并设置了一些视图属性,如背景颜色、背景图像、背景渐变、着色模型、光照等
原文地址: https://www.cveoy.top/t/topic/dpqa 著作权归作者所有。请勿转载和采集!