俄罗斯方块编程
俄罗斯方块是一款经典的益智游戏,可以通过编程实现自己的俄罗斯方块游戏。以下是一个简单的俄罗斯方块游戏的代码示例:
import pygame
import random
pygame.init()
# 游戏窗口大小
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 800
# 方块大小
BLOCK_SIZE = 40
# 方块类型及其对应的形状
BLOCK_TYPE = {
"I": [[1, 1, 1, 1]],
"O": [[1, 1], [1, 1]],
"T": [[1, 1, 1], [0, 1, 0]],
"S": [[0, 1, 1], [1, 1, 0]],
"Z": [[1, 1, 0], [0, 1, 1]],
"J": [[1, 0, 0], [1, 1, 1]],
"L": [[0, 0, 1], [1, 1, 1]]
}
# 颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 初始化方块
def init_block():
block_type = random.choice(list(BLOCK_TYPE.keys()))
block_shape = BLOCK_TYPE[block_type]
block_color = random.choice([RED, GREEN, BLUE])
block_x = WINDOW_WIDTH // 2 - len(block_shape[0]) // 2 * BLOCK_SIZE
block_y = 0
return {
"type": block_type,
"shape": block_shape,
"color": block_color,
"x": block_x,
"y": block_y
}
# 绘制方块
def draw_block(block):
for i in range(len(block["shape"])):
for j in range(len(block["shape"][i])):
if block["shape"][i][j] == 1:
pygame.draw.rect(screen, block["color"], (block["x"] + j * BLOCK_SIZE, block["y"] + i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 判断方块是否碰撞到边界或其他方块
def is_collision(block, blocks):
for i in range(len(block["shape"])):
for j in range(len(block["shape"][i])):
if block["shape"][i][j] == 1:
if block["x"] + j * BLOCK_SIZE < 0 or block["x"] + j * BLOCK_SIZE >= WINDOW_WIDTH or block["y"] + i * BLOCK_SIZE >= WINDOW_HEIGHT:
return True
for b in blocks:
if block["x"] + j * BLOCK_SIZE == b["x"] and block["y"] + i * BLOCK_SIZE == b["y"]:
return True
return False
# 将当前方块加入已有方块列表中
def add_block(block, blocks):
for i in range(len(block["shape"])):
for j in range(len(block["shape"][i])):
if block["shape"][i][j] == 1:
blocks.append({
"x": block["x"] + j * BLOCK_SIZE,
"y": block["y"] + i * BLOCK_SIZE,
"color": block["color"]
})
# 消除满行
def remove_full_rows(blocks):
full_rows = []
for i in range(WINDOW_HEIGHT // BLOCK_SIZE):
row_blocks = [b for b in blocks if b["y"] == i * BLOCK_SIZE]
if len(row_blocks) == WINDOW_WIDTH // BLOCK_SIZE:
full_rows.append(i * BLOCK_SIZE)
for row in full_rows:
blocks = [b for b in blocks if b["y"] != row]
for b in blocks:
if b["y"] < row:
b["y"] += BLOCK_SIZE
return blocks
# 初始化游戏
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("Tetris")
clock = pygame.time.Clock()
game_over = False
blocks = []
block = init_block()
# 游戏循环
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
block["x"] -= BLOCK_SIZE
if is_collision(block, blocks):
block["x"] += BLOCK_SIZE
elif event.key == pygame.K_RIGHT:
block["x"] += BLOCK_SIZE
if is_collision(block, blocks):
block["x"] -= BLOCK_SIZE
elif event.key == pygame.K_DOWN:
block["y"] += BLOCK_SIZE
if is_collision(block, blocks):
block["y"] -= BLOCK_SIZE
elif event.key == pygame.K_UP:
block_shape = block["shape"]
block["shape"] = [[block_shape[j][i] for j in range(len(block_shape))] for i in range(len(block_shape[0]))]
if is_collision(block, blocks):
block["shape"] = block_shape
screen.fill(WHITE)
block["y"] += BLOCK_SIZE
if is_collision(block, blocks):
block["y"] -= BLOCK_SIZE
add_block(block, blocks)
blocks = remove_full_rows(blocks)
block = init_block()
if is_collision(block, blocks):
game_over = True
draw_block(block)
for b in blocks:
pygame.draw.rect(screen, b["color"], (b["x"], b["y"], BLOCK_SIZE, BLOCK_SIZE))
pygame.display.flip()
clock.tick(10)
pygame.quit()
该代码使用 pygame 库实现了俄罗斯方块游戏的基本功能,包括方块的下落、移动、旋转、撞墙、加入已有方块列表、消除满行等。可以根据需要进行修改和扩展
原文地址: https://www.cveoy.top/t/topic/dTSM 著作权归作者所有。请勿转载和采集!