翻译class UAnimBlueprintGeneratedClass AnimBlueprintGeneratedClass; 0x06A00x0008 BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoD
class UAnimBlueprintGeneratedClass* AnimBlueprintGeneratedClass; // 0x06A0(0x0008) BlueprintVisible、BlueprintReadOnly、ZeroConstructor、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic
class UClass* AnimClass; // 0x06A8(0x0008) Edit、BlueprintVisible、BlueprintReadOnly、ZeroConstructor、IsPlainOldData、NoDestructor、UObjectWrapper、HasGetValueTypeHash、NativeAccessSpecifierPublic
class UAnimInstance* AnimScriptInstance; // 0x06B0(0x0008) ZeroConstructor、Transient、IsPlainOldData、NonTransactional、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic
class UAnimInstance* PostProcessAnimInstance; // 0x06B8(0x0008) ZeroConstructor、Transient、IsPlainOldData、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic
struct FSingleAnimationPlayData AnimationData; // 0x06C0(0x0018) Edit、BlueprintVisible、NoDestructor、NativeAccessSpecifierPublic
unsigned char UnknownData_JW47[0x10]; // 0x06D8(0x0010) 未知属性
struct FVector RootBoneTranslation; // 0x06E8(0x000C) ZeroConstructor、Transient、IsPlainOldData、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic
struct FVector LineCheckBoundsScale; // 0x06F4(0x000C) ZeroConstructor、IsPlainOldData、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic
unsigned char UnknownData_5HFH[0x30]; // 0x0700(0x0030) 未知属性
TArray<class UAnimInstance*> LinkedInstances; // 0x0730(0x0010) ZeroConstructor、Transient、NativeAccessSpecifierPrivate
TArray
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