class UAnimBlueprintGeneratedClass* AnimBlueprintGeneratedClass; // 0x06A0(0x0008) BlueprintVisible、BlueprintReadOnly、ZeroConstructor、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic class UClass* AnimClass; // 0x06A8(0x0008) Edit、BlueprintVisible、BlueprintReadOnly、ZeroConstructor、IsPlainOldData、NoDestructor、UObjectWrapper、HasGetValueTypeHash、NativeAccessSpecifierPublic class UAnimInstance* AnimScriptInstance; // 0x06B0(0x0008) ZeroConstructor、Transient、IsPlainOldData、NonTransactional、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic class UAnimInstance* PostProcessAnimInstance; // 0x06B8(0x0008) ZeroConstructor、Transient、IsPlainOldData、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic struct FSingleAnimationPlayData AnimationData; // 0x06C0(0x0018) Edit、BlueprintVisible、NoDestructor、NativeAccessSpecifierPublic unsigned char UnknownData_JW47[0x10]; // 0x06D8(0x0010) 未知属性 struct FVector RootBoneTranslation; // 0x06E8(0x000C) ZeroConstructor、Transient、IsPlainOldData、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic struct FVector LineCheckBoundsScale; // 0x06F4(0x000C) ZeroConstructor、IsPlainOldData、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic unsigned char UnknownData_5HFH[0x30]; // 0x0700(0x0030) 未知属性 TArray<class UAnimInstance*> LinkedInstances; // 0x0730(0x0010) ZeroConstructor、Transient、NativeAccessSpecifierPrivate TArray CachedBoneSpaceTransforms; // 0x0740(0x0010) ZeroConstructor、Transient、NativeAccessSpecifierPrivate TArray CachedComponentSpaceTransforms; // 0x0750(0x0010) ZeroConstructor、Transient、NativeAccessSpecifierPrivate unsigned char UnknownData_684D[0x150]; // 0x0760(0x0150) 未知属性 float GlobalAnimRateScale; // 0x08B0(0x0004) Edit、BlueprintVisible、ZeroConstructor、IsPlainOldData、NoDestructor、AdvancedDisplay、HasGetValueTypeHash、NativeAccessSpecifierPublic EKinematicBonesUpdateToPhysics KinematicBonesUpdateType; // 0x08B4(0x0001) Edit、BlueprintVisible、ZeroConstructor、IsPlainOldData、NoDestructor、AdvancedDisplay、HasGetValueTypeHash、NativeAccessSpecifierPublic EPhysicsTransformUpdateMode PhysicsTransformUpdateMode; // 0x08B5(0x0001) Edit、BlueprintVisible、ZeroConstructor、IsPlainOldData、NoDestructor、HasGetValueTypeHash、NativeAccessSpecifierPublic unsigned char UnknownData_WHJX[0x1]; // 0x08B6(0x0001) 未知属性 EAnimationMode AnimationMode; // 0x08B7(0x0001) Edit、BlueprintVisible、BlueprintReadOnly、ZeroConstructor、IsPlainOldData、NoDestructor、Protected、HasGetValueTypeHash、NativeAccessSpecifierProtected unsigned char UnknownData_NNXA[0x1]; // 0x08B8(0x0001) 未知属

翻译class UAnimBlueprintGeneratedClass AnimBlueprintGeneratedClass; 0x06A00x0008 BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoD

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