-- This script handles spawning vehicles at specified locations on the map. -- The script uses a table to store vehicle spawn data, including the vehicle type, location, and spawn chance. -- When a grid square is loaded, the script checks if there is any spawn data for that location and attempts to spawn a vehicle if the spawn chance is met. -- The script also includes an "always" flag to force a vehicle spawn at a location, regardless of spawn chance. -- The script includes some pre-defined vehicle spawn locations as examples, like NW Roadblock. -- The MAX_RAND variable determines the odds of all vehicles spawning, with higher numbers resulting in less chance of spawn. -- The script also includes a debug mode that can be enabled to print messages to the console and player chat

local print = printlocal getPlayer = getPlayerlocal Say = Saylocal ZombRand = ZombRandlocal addVehicleDebug = addVehicleDebuglocal tostring = tostringlocal SandboxVars = SandboxVarslocal setFallOnFron

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