void function OnFPSSpectatorStarted entity player entity currentTarget printt Spectator_OnFPSSpectatorStarted if filebuttonHintsCreated for int i = 0; i filebuttonHintslen; i++ RuiSetBool f
void函数OnFPSSpectatorStarted(实体玩家,实体currentTarget) { 打印(“Spectator_OnFPSSpectatorStarted”)
if(file.buttonHintsCreated)
{
for int i = 0; i <file.buttonHints.len(); i ++
{
RuiSetBool(file.buttonHints [i],“isObserverMode”,true)
RuiSetBool(file.buttonHints [i],“isFPS”,true)
}
}
if(file.buttonHints.len()> 0)
{
#如果NX_PROG || PC_PROG_NX_UI
RuiSetString(file.buttonHints [1],“xButtonDescLabel”,“#OBSERVER_CONTROLLER_Y_BUTTON_DESC_ALT”)
否则,
RuiSetString(file.buttonHints [1],“yButtonDescLabel”,“#OBSERVER_CONTROLLER_Y_BUTTON_DESC_ALT”)
}
}
原文地址: https://www.cveoy.top/t/topic/bnE7 著作权归作者所有。请勿转载和采集!