void函数OnFPSSpectatorStarted(实体玩家,实体currentTarget) { 打印(“Spectator_OnFPSSpectatorStarted”)

if(file.buttonHintsCreated)
{
	for int i = 0; i <file.buttonHints.len(); i ++
	{
		RuiSetBool(file.buttonHints [i],“isObserverMode”,true)
		RuiSetBool(file.buttonHints [i],“isFPS”,true)
	}
}
if(file.buttonHints.len()> 0)
{
	#如果NX_PROG || PC_PROG_NX_UI
	RuiSetString(file.buttonHints [1],“xButtonDescLabel”,“#OBSERVER_CONTROLLER_Y_BUTTON_DESC_ALT”)
	否则,
	RuiSetString(file.buttonHints [1],“yButtonDescLabel”,“#OBSERVER_CONTROLLER_Y_BUTTON_DESC_ALT”)
}

}

void function OnFPSSpectatorStarted entity player entity currentTarget 	printt Spectator_OnFPSSpectatorStarted 	if filebuttonHintsCreated			for int i = 0; i filebuttonHintslen; i++ 					RuiSetBool f

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