translate the paragraph into EnglishThe first 不可忽视的技术就是virtual reality。 According to Verified Market Research the Global Virtual Event Platform Market size was valued at USD 903 Billion in 2020 and is
The first technology that cannot be ignored is virtual reality. According to Verified Market Research, the global virtual event platform market size was valued at USD 9.03 billion in 2020 and is projected to reach USD 22.75 billion by 2028, growing at a CAGR of 12.24% from 2021 to 2028. Especially in the MICE industry, meetings and conferences play a pivotal role. The increasing trend towards virtual events globally and the emergence of live streaming are driving factors for the demand for virtual event software. Since the outbreak of COVID-19, virtual events have become increasingly popular due to the lockdown. Companies are still considering virtual events even though they are allowed to hold live events, with 90% of them considering virtual events. Virtual events can reduce the huge expenses involved in events and the costs of hosting and travel for hosts and attendees (Verified Market Research, 2021). Based on some tools that allow end-users to provide interactive experiences while enhancing the overall sales experience through podcasts, instant messaging, and virtual product experiences. In addition, another solution that has a positive impact on the growth of virtual events is through live streaming. Live events enable more participants to access content resources, making it easier to participate in events. As a result, nearly 80% of event organizers are increasingly using virtual event platforms, greatly driving the growth of the global virtual event platform market.
However, virtual events depend entirely on the use of technology. Poor user experience, camera malfunctions, or weak internet intensity in event applications or websites can disrupt the virtual event experience. These factors may hinder the development of the virtual events industry. But we also need to consider the sustainability of people. Virtual reality makes it easier for people to have more meetings. At the same time, it can also meet the differences in the region and time of participants (Ostler et. al, 2021), with strong inclusiveness. But is this trend really efficient, and is it really a good trend for employees? I think perhaps it breaks the balance of work and life, making the boundaries between work and life blurred.
I think the simplest example is the online teaching we used last year. In the case of this irresistible factor, virtual meetings ensured the progress of teaching under the guarantee of the health of teachers and students to some extent. But as a participant, my most intuitive sensory experience was that the interactivity was poor. We just sat in front of the computer, and our thoughts were easily uncollected. And sometimes, due to network problems, the interaction with the teacher was greatly reduced. Group discussions were also difficult to conduct.
Another example is the widespread use of Zoom during the epidemic period. (Brian Dean, 2022) Zoom Meetings may be the world's most commonly used online conference platform. Zoom was launched in 2013, and 400,000 people registered in the first month. By the end of its first year of operation, Zoom had accumulated 200 million minutes of meeting records.
But the real growth began to soar at the beginning of the COVID-19 pandemic. In April 2020, Zoom announced a milestone of 300 million daily meeting participants.
Compared with the same quarter of the previous year, annual Zoom meeting minutes have increased by 3300% in October 2020. Zoom registers more than 45 billion annual webinar minutes. We can intuitively feel the growth from the graph.
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