// 定义魔方操作 class Cube { public: void rotate(Color face, Rotation rotation) { // 定义一个临时数组,用于存储需要旋转的面的颜色 Color temp[3][3];

		// 根据旋转方式调整魔方状态
		switch (face) {
			case RED:
				// 根据旋转方式调整 red 面的状态
				switch (rotation) {
					case CLOCKWISE:
						// 将 up 面向右旋转一次,将 front 面上下颠倒后向右旋转一次,将 down 面向右旋转一次,将 back 面上下颠倒后向左旋转一次
						for (int i = 0; i < 3; i++) {
							temp[i][2] = up[i][2];
							up[i][2] = front[i][2];
							front[i][2] = down[i][2];
							down[i][2] = back[2 - i][0];
							back[2 - i][0] = temp[i][2];
						}
						// 将 red 面向右旋转一次
						for (int i = 0; i < 3; i++) {
							for (int j = 0; j < 3; j++) {
								temp[i][j] = right[2 - j][i];
							}
						}
						for (int i = 0; i < 3; i++) {
							for (int j = 0; j < 3; j++) {
								right[i][j] = temp[i][j];
							}
						}
						break;
					case COUNTERCLOCKWISE:
						// 将 up 面向左旋转一次,将 front 面上下颠倒后向左旋转一次,将 down 面向左旋转一次,将 back 面上下颠倒后向右旋转一次
						for (int i = 0; i < 3; i++) {
							temp[i][2] = up[i][2];
							up[i][2] = back[2 - i][0];
							back[2 - i][0] = down[i][2];
							down[i][2] = front[i][2];
							front[i][2] = temp[i][2];
						}
						// 将 red 面向左旋转一次
						for (int i = 0; i < 3; i++) {
							for (int j = 0; j < 3; j++) {
								temp[i][j] = right[j][2 - i];
							}
						}
						for (int i = 0; i < 3; i++) {
							for (int j = 0; j < 3; j++) {
								right[i][j] = temp[i][j];
							}
						}
						break;
					case DOUBLE:
						// 将 up 面向右旋转一次,将 front 面上下颠倒后向右旋转一次,将 down 面向左旋转一次,将 back 面上下颠倒后向左旋转一次
						for (int i = 0; i < 3; i++) {
							temp[i][2] = up[i][2];
							up[i][2] = down[2 - i][2];
							down[i][2] = temp[i][2];
						}
						for (int i = 0; i < 3; i++) {
							temp[i][2] = front[i][2];
							front[i][2] = back[2 - i][0];
							back[2 - i][0] = temp[i][2];
						}
						// 将 red 面旋转180度
						for (int i = 0; i < 3; i++) {
							for (int j = 0; j < 3; j++) {
								temp[i][j] = right[2 - i][2 - j];
							}
						}
						for (int i = 0; i < 3; i++) {
							for (int j = 0; j < 3; j++) {
								right[i][j] = temp[i][j];
							}
						}
						break;
				}
				break;
			case BLUE:
				// 根据旋转方式调整 blue 面的状态
				for (int i = 0; i < 3; i++) {
					for (int j = 0; j < 3; j++) {
						temp[i][j] = front[i][j];
					}
				}
				if (rotation == CLOCKWISE) {
					front[0][0] = temp[2][0];
					front[0][1] = temp[1][0];
					front[0][2] = temp[0][0];
					front[1][0] = temp[2][1];
					front[1][2] = temp[0][1];
					front[2][0] = temp[2][2];
					front[2][1] = temp[1][2];
					front[2][2] = temp[0][2];
					for (int i = 0; i < 3; i++) {
						right[i][0] = down[0][i];
						down[0][i] = left[2 - i][2];
						left[2 - i][2] = up[2][2 - i];
						up[2][2 - i] = temp[i][0];
					}
				} else if (rotation == COUNTERCLOCKWISE) {
					front[0][0] = temp[0][2];
					front[0][1] = temp[1][2];
					front[0][2] = temp[2][2];
					front[1][0] = temp[0][1];
					front[1][2] = temp[2][1];
					front[2][0] = temp[0][0];
					front[2][1] = temp[1][0];
					front[2][2] = temp[2][0];
					for (int i = 0; i < 3; i++) {
						left[2 - i][2] = down[0][i];
						down[0][i] = right[i][0];
						right[i][0] = up[2][2 - i];
						up[2][2
在这段代码中给出class ThistlethwaiteSolver部分的完整代码#include iostream#include vector#include stringusing namespace std; 定义魔方的颜色enum Color RED BLUE GREEN WHITE YELLOW ORANGE ; 定义魔方的转动方式enum Rotation CLOCKWISE C

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