Unreal Engine 插件 Windows 64 位平台加载限制
在插件目录下有一个 TestMySql.uplugin 文件,代码如下:
'{ "FileVersion": 3, "Version": 1, "VersionName": "1.0", "FriendlyName": "TestMySQL", "Description": "", "Category": "Other", "CreatedBy": "", "CreatedByURL": "", "DocsURL": "", "MarketplaceURL": "", "SupportURL": "", "CanContainContent": true, "IsBetaVersion": false, "IsExperimentalVersion": false, "Installed": false, "Modules": [ { "Name": "TestMySQL", "Type": "Runtime", "LoadingPhase": "Default", //"WhitelistPlatforms":["Win64"] } ] }'。
要指定插件仅在 Windows 64 位平台上加载,您需要取消注释 '“WhitelistPlatforms":["Win64"]' 这一行,并将其添加到 'Modules' 部分的相应位置。修改后的 .uplugin 文件如下所示:
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "TestMySQL",
"Description": "",
"Category": "Other",
"CreatedBy": "",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "TestMySQL",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": ["Win64"]
}
]
}
这样,插件将仅在 Windows 64 位平台上加载。请确保在您的插件项目中保存了修改后的 .uplugin 文件,并重新编译和运行项目以使更改生效。
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