以下是可能的Python程序实现:

首先,需要定义混凝土的配合比,这可以作为一个类来定义,包括混凝土的各种特性,如水灰比、砂率、粗骨料率、掺合料种类和用量等。

import random

class ConcreteMix: def init(self, w_c_ratio, sand_ratio, coarse_ratio, admixture_type, admixture_amount): self.w_c_ratio = w_c_ratio self.sand_ratio = sand_ratio self.coarse_ratio = coarse_ratio self.admixture_type = admixture_type self.admixture_amount = admixture_amount self.properties = {}

def set_properties(self, properties):
    self.properties = properties

def __str__(self):
    return "Water-cement ratio: %.2f, Sand ratio: %.2f, Coarse ratio: %.2f, Admixture type: %s, Admixture amount: %.2f" % (self.w_c_ratio, self.sand_ratio, self.coarse_ratio, self.admixture_type, self.admixture_amount)

接下来,需要定义目标函数,即优化的目标,包括混凝土的流动性、凝结时间和强度。这些目标函数需要在相应的范围内进行归一化,以便于计算适应度。

class Objective: def init(self, target_slump, target_setting_time, target_strength): self.target_slump = target_slump self.target_setting_time = target_setting_time self.target_strength = target_strength

def evaluate(self, mix):
    sl_diff = abs(mix.properties["slump"] - self.target_slump)
    st_diff = abs(mix.properties["setting_time"] - self.target_setting_time)
    st_diff = st_diff / self.target_setting_time
    str_diff = abs(mix.properties["strength"] - self.target_strength)
    str_diff = str_diff / self.target_strength
    return 1 / (1 + sl_diff + st_diff + str_diff)

然后,需要定义遗传算法的主程序。遗传算法包括选择、交叉和变异三个步骤,这些步骤需要在每一代中进行迭代,直到达到指定的停止条件。

class GeneticAlgorithm: def init(self, population_size, crossover_rate, mutation_rate, elitism_rate, max_generation): self.population_size = population_size self.crossover_rate = crossover_rate self.mutation_rate = mutation_rate self.elitism_rate = elitism_rate self.max_generation = max_generation self.population = []

def initialize_population(self, mix_class, objective_class):
    for i in range(self.population_size):
        w_c_ratio = random.uniform(0.3, 0.5)
        sand_ratio = random.uniform(0.3, 0.5)
        coarse_ratio = random.uniform(0.2, 0.4)
        admixture_type = random.choice(["Superplasticizer", "Air-entraining agent", "Set retarder"])
        admixture_amount = random.uniform(0, 1)
        mix = mix_class(w_c_ratio, sand_ratio, coarse_ratio, admixture_type, admixture_amount)
        properties = {"slump": random.uniform(50, 100), "setting_time": random.uniform(1, 6), "strength": random.uniform(20, 60)}
        mix.set_properties(properties)
        objective_value = objective_class.evaluate(mix)
        self.population.append((mix, objective_value))

def select(self):
    total_fitness = sum([p[1] for p in self.population])
    selected = []
    for i in range(self.elitism_rate):
        selected.append(max(self.population, key=lambda p: p[1]))
    for i in range(self.population_size - self.elitism_rate):
        r = random.uniform(0, total_fitness)
        acc = 0
        for p in self.population:
            acc += p[1]
            if acc > r:
                selected.append(p)
                break
    return selected

def crossover(self, parents):
    offsprings = []
    for i in range(self.population_size - self.elitism_rate):
        parent1 = random.choice(parents)
        parent2 = random.choice(parents)
        if random.uniform(0, 1) < self.crossover_rate:
            w_c_ratio = parent1[0].w_c_ratio if random.uniform(0, 1) < 0.5 else parent2[0].w_c_ratio
            sand_ratio = parent1[0].sand_ratio if random.uniform(0, 1) < 0.5 else parent2[0].sand_ratio
            coarse_ratio = parent1[0].coarse_ratio if random.uniform(0, 1) < 0.5 else parent2[0].coarse_ratio
            admixture_type = parent1[0].admixture_type if random.uniform(0, 1) < 0.5 else parent2[0].admixture_type
            admixture_amount = parent1[0].admixture_amount if random.uniform(0, 1) < 0.5 else parent2[0].admixture_amount
            mix = ConcreteMix(w_c_ratio, sand_ratio, coarse_ratio, admixture_type, admixture_amount)
            properties = {}
            for key in ["slump", "setting_time", "strength"]:
                properties[key] = parent1[0].properties[key] if random.uniform(0, 1) < 0.5 else parent2[0].properties[key]
            mix.set_properties(properties)
            objective_value = Objective.evaluate(mix)
            offsprings.append((mix, objective_value))
    return offsprings

def mutate(self, offsprings):
    for offspring in offsprings:
        if random.uniform(0, 1) < self.mutation_rate:
            offspring[0].w_c_ratio += random.uniform(-0.05, 0.05)
            offspring[0].sand_ratio += random.uniform(-0.05, 0.05)
            offspring[0].coarse_ratio += random.uniform(-0.05, 0.05)
            offspring[0].admixture_amount += random.uniform(-0.1, 0.1)
            for key in ["slump", "setting_time", "strength"]:
                offspring[0].properties[key] += random.uniform(-5, 5)
            offspring[1] = Objective.evaluate(offspring[0])

def evolve(self, mix_class, objective_class):
    self.initialize_population(mix_class, objective_class)
    for i in range(self.max_generation):
        parents = self.select()
        offsprings = self.crossover(parents)
        self.mutate(offsprings)
        self.population = parents + offsprings
        self.population.sort(key=lambda p: p[1], reverse=True)
        print("Generation %d: Objective = %.3f" % (i + 1, self.population[0][1]))

    return self.population[0][0]

最后,可以使用遗传算法进行优化:

target_slump = 70 target_setting_time = 3 target_strength = 40

ga = GeneticAlgorithm(population_size=100, crossover_rate=0.8, mutation_rate=0.1, elitism_rate=5, max_generation=50) best_mix = ga.evolve(ConcreteMix, Objective(target_slump, target_setting_time, target_strength))

print("Best mix: ", best_mix)


原文地址: https://www.cveoy.top/t/topic/bSt6 著作权归作者所有。请勿转载和采集!

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