void solve(CubeState state) { // 第一步:完成顶层十字 Color upCenter = state.up[1][1]; // 获取顶层中心块的颜色 Color frontCenter = state.front[1][1]; // 获取前面中心块的颜色 Color rightCenter = state.right[1][1]; // 获取右面中心块的颜色 Color backCenter = state.back[1][1]; // 获取后面中心块的颜色 Color leftCenter = state.left[1][1]; // 获取左面中心块的颜色

// 判断顶层中心块是否已经归位,如果没有则进行操作
if (state.up[0][1] != upCenter) {
	// 将顶层中心块旋转到前面
	while (state.front[1][0] != upCenter) {
		cube.rotate(UP, CLOCKWISE);
		state = cube.getState();
	}

	// 将顶层中心块旋转到上面
	while (state.up[0][1] != upCenter) {
		cube.rotate(RIGHT, CLOCKWISE);
		state = cube.getState();
	}

	// 调整顶层边块,使其归位
	if (state.front[0][1] == upCenter) {
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(RIGHT, COUNTERCLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
		cube.rotate(RIGHT, CLOCKWISE);
	} else if (state.right[0][1] == upCenter) {
		cube.rotate(UP, CLOCKWISE);
		cube.rotate(FRONT, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(FRONT, CLOCKWISE);
	} else if (state.back[0][1] == upCenter) {
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(LEFT, COUNTERCLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
		cube.rotate(LEFT, CLOCKWISE);
	} else if (state.left[0][1] == upCenter) {
		cube.rotate(UP, CLOCKWISE);
		cube.rotate(BACK, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(BACK, CLOCKWISE);
	}
}

// 判断顶层边块是否已经归位,如果没有则进行操作
if (state.front[0][1] != frontCenter || state.right[0][1] != rightCenter || state.back[0][1] != backCenter || state.left[0][1] != leftCenter) {
	// 将顶层边块旋转到前面右侧
	while (state.front[0][1] != frontCenter || state.right[0][1] != rightCenter) {
		cube.rotate(UP, CLOCKWISE);
		state = cube.getState();
	}

	// 调整顶层边块,使其归位
	if (state.front[0][1] == frontCenter && state.right[0][1] == rightCenter) {
		cube.rotate(RIGHT, CLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
		cube.rotate(RIGHT, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(RIGHT, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(RIGHT, CLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
	} else if (state.front[0][1] == leftCenter && state.left[0][1] == frontCenter) {
		cube.rotate(FRONT, CLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
		cube.rotate(FRONT, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(FRONT, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(FRONT, CLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
	} else if (state.back[0][1] == leftCenter && state.left[0][1] == backCenter) {
		cube.rotate(BACK, CLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
		cube.rotate(BACK, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(BACK, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(BACK, CLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
	} else if (state.back[0][1] == rightCenter && state.right[0][1] == backCenter) {
		cube.rotate(LEFT, CLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
		cube.rotate(LEFT, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(LEFT, COUNTERCLOCKWISE);
		cube.rotate(UP, COUNTERCLOCKWISE);
		cube.rotate(LEFT, CLOCKWISE);
		cube.rotate(UP, CLOCKWISE);
	}
}

}

在下面代码中帮我写一下void solveCubeState state 中实现一个能直接放入原代码中运行的完成的顶层十字的逻辑部分的代码#include iostream#include vector#include stringusing namespace std; 定义魔方的颜色enum Color RED BLUE GREEN WHITE YELLOW ORANGE ; 定义魔方的转动

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