写一个坦克大战 c 语言代码
由于坦克大战游戏比较复杂,涉及到游戏引擎、图形库等知识,因此这里只提供一个简单的控制台版坦克大战游戏代码作为参考。
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define MAP_WIDTH 20
#define MAP_HEIGHT 20
int map[MAP_HEIGHT][MAP_WIDTH]; // 地图数组
int player_x, player_y; // 玩家坐标
int enemy_x, enemy_y; // 敌人坐标
int bullet_x, bullet_y; // 子弹坐标
int bullet_dir; // 子弹方向
void init_game() // 初始化游戏
{
int i, j;
for (i = 0; i < MAP_HEIGHT; i++)
for (j = 0; j < MAP_WIDTH; j++)
map[i][j] = 0;
player_x = MAP_WIDTH / 2;
player_y = MAP_HEIGHT - 1;
map[player_y][player_x] = 1;
enemy_x = MAP_WIDTH / 2;
enemy_y = 0;
map[enemy_y][enemy_x] = 2;
bullet_x = -1;
bullet_y = -1;
}
void draw_map() // 绘制地图
{
int i, j;
system("cls"); // 清屏
for (i = 0; i < MAP_HEIGHT; i++) {
for (j = 0; j < MAP_WIDTH; j++) {
if (map[i][j] == 0) printf(" ");
if (map[i][j] == 1) printf("P");
if (map[i][j] == 2) printf("E");
if (map[i][j] == 3) printf("*");
}
printf("\n");
}
}
void move_player(int dir) // 移动玩家
{
int new_x = player_x, new_y = player_y;
if (dir == 0) new_x--;
if (dir == 1) new_x++;
if (dir == 2) new_y--;
if (dir == 3) new_y++;
if (new_x < 0 || new_x >= MAP_WIDTH || new_y < 0 || new_y >= MAP_HEIGHT) return; // 边界检测
if (map[new_y][new_x] != 0) return; // 碰撞检测
map[player_y][player_x] = 0;
player_x = new_x;
player_y = new_y;
map[player_y][player_x] = 1;
}
void move_enemy() // 移动敌人
{
int dir = rand() % 4;
int new_x = enemy_x, new_y = enemy_y;
if (dir == 0) new_x--;
if (dir == 1) new_x++;
if (dir == 2) new_y--;
if (dir == 3) new_y++;
if (new_x < 0 || new_x >= MAP_WIDTH || new_y < 0 || new_y >= MAP_HEIGHT) return; // 边界检测
if (map[new_y][new_x] != 0) return; // 碰撞检测
map[enemy_y][enemy_x] = 0;
enemy_x = new_x;
enemy_y = new_y;
map[enemy_y][enemy_x] = 2;
}
void fire_bullet() // 开火
{
if (bullet_x != -1 || bullet_y != -1) return; // 已有子弹
bullet_x = player_x;
bullet_y = player_y - 1;
bullet_dir = 2;
}
void move_bullet() // 移动子弹
{
if (bullet_x == -1 || bullet_y == -1) return; // 没有子弹
map[bullet_y][bullet_x] = 0;
if (bullet_dir == 0) bullet_x--;
if (bullet_dir == 1) bullet_x++;
if (bullet_dir == 2) bullet_y--;
if (bullet_dir == 3) bullet_y++;
if (bullet_x < 0 || bullet_x >= MAP_WIDTH || bullet_y < 0 || bullet_y >= MAP_HEIGHT) { // 边界检测
bullet_x = -1;
bullet_y = -1;
return;
}
if (map[bullet_y][bullet_x] == 2) { // 击中敌人
map[bullet_y][bullet_x] = 0;
enemy_x = MAP_WIDTH / 2;
enemy_y = 0;
map[enemy_y][enemy_x] = 2;
bullet_x = -1;
bullet_y = -1;
return;
}
if (map[bullet_y][bullet_x] != 0) { // 击中障碍物
map[bullet_y][bullet_x] = 3;
bullet_x = -1;
bullet_y = -1;
return;
}
map[bullet_y][bullet_x] = 3;
}
int main()
{
init_game();
while (1) {
draw_map();
Sleep(100); // 延时,控制帧率
if (_kbhit()) { // 检测键盘输入
int key = _getch();
if (key == 'a' || key == 'A') move_player(0);
if (key == 'd' || key == 'D') move_player(1);
if (key == 'w' || key == 'W') move_player(2);
if (key == 's' || key == 'S') move_player(3);
if (key == ' ') fire_bullet();
}
move_enemy();
move_bullet();
}
return 0;
}
这个代码实现了基本的玩家移动、敌人移动、开火、子弹飞行、碰撞检测等功能,但是缺少了很多细节和优化,比如敌人可以穿过障碍物、子弹可以穿过敌人等问题。如果要实现更完整的坦克大战游戏,需要更复杂的代码和更多的知识。
原文地址: https://www.cveoy.top/t/topic/JtQ 著作权归作者所有。请勿转载和采集!