由于贪吃蛇程序的复杂度较高,需要较为复杂的算法和图形界面支持,因此不适合使用纯文本形式进行编写。以下是一个示例的贪吃蛇程序,使用Python语言和Pygame库来实现。

首先,需要安装Pygame库。可以使用pip命令进行安装:

pip install pygame

接下来,创建一个Python文件snake.py,并导入Pygame库:

import pygame

然后,定义一些常量来设置游戏界面的大小、颜色等参数:

# 游戏界面大小
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 600

# 蛇的大小和移动速度
SNAKE_SIZE = 20
SNAKE_SPEED = 5

# 食物的大小和随机生成的范围
FOOD_SIZE = 20
FOOD_RANGE_X = (0, SCREEN_WIDTH - FOOD_SIZE)
FOOD_RANGE_Y = (0, SCREEN_HEIGHT - FOOD_SIZE)

# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)

接下来,定义一个Snake类来表示贪吃蛇。Snake类包含以下属性:

  • body:一个列表,表示蛇的身体,每个元素是一个二元组,表示蛇身体的一个方块的位置。
  • direction:一个二元组,表示蛇的移动方向。
  • dead:一个布尔值,表示蛇是否已经死亡。

Snake类包含以下方法:

  • init:初始化Snake对象。
  • move:移动蛇的位置。
  • draw:绘制蛇的身体。
  • check_collisions:检查蛇是否与边界或自己相撞。
  • grow:让蛇的身体增加一格。
  • eat:让蛇吃到食物。

代码如下:

class Snake:
    def __init__(self, x, y):
        self.body = [(x, y)]
        self.direction = (0, -1)
        self.dead = False

    def move(self):
        if self.dead:
            return
        x, y = self.body[0]
        dx, dy = self.direction
        x += dx * SNAKE_SPEED
        y += dy * SNAKE_SPEED
        self.body = [(x, y)] + self.body[:-1]
        self.check_collisions()

    def draw(self, surface):
        for x, y in self.body:
            rect = pygame.Rect(x, y, SNAKE_SIZE, SNAKE_SIZE)
            pygame.draw.rect(surface, GREEN, rect)

    def check_collisions(self):
        x, y = self.body[0]
        if x < 0 or x >= SCREEN_WIDTH or y < 0 or y >= SCREEN_HEIGHT:
            self.dead = True
            return
        for bx, by in self.body[1:]:
            if x == bx and y == by:
                self.dead = True
                return

    def grow(self):
        x, y = self.body[-1]
        dx, dy = self.direction
        self.body.append((x - dx * SNAKE_SIZE, y - dy * SNAKE_SIZE))

    def eat(self, food):
        x, y = self.body[0]
        fx, fy = food
        if x == fx and y == fy:
            self.grow()
            return True
        return False

接下来,定义一个Food类来表示食物。Food类包含以下属性:

  • position:一个二元组,表示食物的位置。

Food类包含以下方法:

  • init:初始化Food对象。
  • draw:绘制食物的形状。
  • respawn:随机生成一个新的食物位置。

代码如下:

class Food:
    def __init__(self):
        self.position = (0, 0)
        self.respawn()

    def draw(self, surface):
        x, y = self.position
        rect = pygame.Rect(x, y, FOOD_SIZE, FOOD_SIZE)
        pygame.draw.ellipse(surface, RED, rect)

    def respawn(self):
        x = random.randint(*FOOD_RANGE_X)
        y = random.randint(*FOOD_RANGE_Y)
        self.position = (x, y)

接下来,初始化Pygame库,并创建一个游戏窗口和一个Clock对象来控制游戏帧率:

pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()

然后,创建一个Snake对象和一个Food对象,并定义一个game_loop函数,用来处理游戏逻辑:

snake = Snake(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
food = Food()

def game_loop():
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    snake.direction = (0, -1)
                elif event.key == pygame.K_DOWN:
                    snake.direction = (0, 1)
                elif event.key == pygame.K_LEFT:
                    snake.direction = (-1, 0)
                elif event.key == pygame.K_RIGHT:
                    snake.direction = (1, 0)

        screen.fill(BLACK)

        snake.move()
        snake.draw(screen)

        if snake.eat(food.position):
            food.respawn()

        food.draw(screen)

        pygame.display.update()
        clock.tick(30)

        if snake.dead:
            break

最后,调用game_loop函数开始游戏:

game_loop()

完整代码如下:

import pygame
import sys
import random

# 游戏界面大小
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 600

# 蛇的大小和移动速度
SNAKE_SIZE = 20
SNAKE_SPEED = 5

# 食物的大小和随机生成的范围
FOOD_SIZE = 20
FOOD_RANGE_X = (0, SCREEN_WIDTH - FOOD_SIZE)
FOOD_RANGE_Y = (0, SCREEN_HEIGHT - FOOD_SIZE)

# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)


class Snake:
    def __init__(self, x, y):
        self.body = [(x, y)]
        self.direction = (0, -1)
        self.dead = False

    def move(self):
        if self.dead:
            return
        x, y = self.body[0]
        dx, dy = self.direction
        x += dx * SNAKE_SPEED
        y += dy * SNAKE_SPEED
        self.body = [(x, y)] + self.body[:-1]
        self.check_collisions()

    def draw(self, surface):
        for x, y in self.body:
            rect = pygame.Rect(x, y, SNAKE_SIZE, SNAKE_SIZE)
            pygame.draw.rect(surface, GREEN, rect)

    def check_collisions(self):
        x, y = self.body[0]
        if x < 0 or x >= SCREEN_WIDTH or y < 0 or y >= SCREEN_HEIGHT:
            self.dead = True
            return
        for bx, by in self.body[1:]:
            if x == bx and y == by:
                self.dead = True
                return

    def grow(self):
        x, y = self.body[-1]
        dx, dy = self.direction
        self.body.append((x - dx * SNAKE_SIZE, y - dy * SNAKE_SIZE))

    def eat(self, food):
        x, y = self.body[0]
        fx, fy = food
        if x == fx and y == fy:
            self.grow()
            return True
        return False


class Food:
    def __init__(self):
        self.position = (0, 0)
        self.respawn()

    def draw(self, surface):
        x, y = self.position
        rect = pygame.Rect(x, y, FOOD_SIZE, FOOD_SIZE)
        pygame.draw.ellipse(surface, RED, rect)

    def respawn(self):
        x = random.randint(*FOOD_RANGE_X)
        y = random.randint(*FOOD_RANGE_Y)
        self.position = (x, y)


pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()

snake = Snake(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
food = Food()


def game_loop():
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    snake.direction = (0, -1)
                elif event.key == pygame.K_DOWN:
                    snake.direction = (0, 1)
                elif event.key == pygame.K_LEFT:
                    snake.direction = (-1, 0)
                elif event.key == pygame.K_RIGHT:
                    snake.direction = (1, 0)

        screen.fill(BLACK)

        snake.move()
        snake.draw(screen)

        if snake.eat(food.position):
            food.respawn()

        food.draw(screen)

        pygame.display.update()
        clock.tick(30)

        if snake.dead:
            break


game_loop()
请编写一个贪吃蛇程序

原文地址: https://www.cveoy.top/t/topic/JUr 著作权归作者所有。请勿转载和采集!

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