可以帮我写个贪吃蛇代码吗用java
当然可以,下面是一个基本的贪吃蛇代码示例:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.LinkedList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Snake extends JPanel implements KeyListener, Runnable {
private static final long serialVersionUID = 6674687639269813182L;
private static final int WIDTH = 500;
private static final int HEIGHT = 500;
private static final int DOT_SIZE = 10;
private static final int MAX_DOTS = (WIDTH * HEIGHT) / (DOT_SIZE * DOT_SIZE);
private static final int RAND_POS = 29;
private final int x[] = new int[MAX_DOTS];
private final int y[] = new int[MAX_DOTS];
private int dots;
private int apple_x;
private int apple_y;
private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;
private Thread thread;
public Snake() {
addKeyListener(this);
setBackground(Color.black);
setFocusable(true);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
initGame();
}
private void initGame() {
dots = 3;
for (int z = 0; z < dots; z++) {
x[z] = 50 - z * 10;
y[z] = 50;
}
locateApple();
thread = new Thread(this);
thread.start();
}
private void locateApple() {
int r = (int) (Math.random() * RAND_POS);
apple_x = ((r * DOT_SIZE));
r = (int) (Math.random() * RAND_POS);
apple_y = ((r * DOT_SIZE));
}
private void move() {
for (int z = dots; z > 0; z--) {
x[z] = x[(z - 1)];
y[z] = y[(z - 1)];
}
if (leftDirection) {
x[0] -= DOT_SIZE;
}
if (rightDirection) {
x[0] += DOT_SIZE;
}
if (upDirection) {
y[0] -= DOT_SIZE;
}
if (downDirection) {
y[0] += DOT_SIZE;
}
}
private void checkCollision() {
for (int z = dots; z > 0; z--) {
if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
inGame = false;
}
}
if (y[0] >= HEIGHT) {
inGame = false;
}
if (y[0] < 0) {
inGame = false;
}
if (x[0] >= WIDTH) {
inGame = false;
}
if (x[0] < 0) {
inGame = false;
}
if (!inGame) {
thread.interrupt();
}
}
private void checkApple() {
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
locateApple();
}
}
private void draw(Graphics g) {
if (inGame) {
g.setColor(Color.red);
g.fillOval(apple_x, apple_y, DOT_SIZE, DOT_SIZE);
for (int z = 0; z < dots; z++) {
if (z == 0) {
g.setColor(Color.green);
g.fillRect(x[z], y[z], DOT_SIZE, DOT_SIZE);
} else {
g.setColor(Color.yellow);
g.fillRect(x[z], y[z], DOT_SIZE, DOT_SIZE);
}
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
} else {
thread.interrupt();
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
@Override
public void run() {
while (inGame) {
move();
checkCollision();
checkApple();
repaint();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
leftDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
rightDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_UP) && (!downDirection)) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}
if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
public static void main(String[] args) {
JFrame frame = new JFrame("Snake");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.add(new Snake());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
上述代码使用Java Swing实现了一个基本的贪吃蛇游戏。游戏中,蛇的身体由矩形组成,蛇头为绿色,蛇身为黄色。游戏中有一个红色的苹果,当蛇吃到苹果时,身体长度会增加。游戏结束的条件为蛇头碰到边界或者蛇身。用户可以使用键盘的方向键控制蛇的移动方向。
原文地址: https://www.cveoy.top/t/topic/8mu 著作权归作者所有。请勿转载和采集!