使用方向键控制男孩移动的代码示例
使用方向键控制男孩移动,需要在 LoveCollector 类中添加方向键事件处理逻辑。在 keyPressed() 方法中,根据按下的方向键来更新男孩的位置,并重新设置 boy 按钮的位置。
以下是修改后的代码,其中添加了方向键事件处理逻辑:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class LoveCollector extends JFrame implements ActionListener, KeyListener {
private final int SCREEN_WIDTH = 500;
private final int SCREEN_HEIGHT = 500;
private final int BOY_SIZE = 50;
private final int HEART_SIZE = 30;
private final int BIG_HEART_SIZE = 100;
private final int TOTAL_HEARTS = 13;
private final int HEARTS_TO_WIN = 12;
private JButton boy;
private JButton heart;
private JButton bigHeart;
private int collectedHearts;
private Random random;
public LoveCollector() {
random = new Random();
setTitle('Love Collector');
setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
Container container = getContentPane();
container.setLayout(null);
boy = new JButton(new ImageIcon('D:/ai.jpg'));
boy.setBounds(0, 0, BOY_SIZE, BOY_SIZE);
container.add(boy);
heart = new JButton(new ImageIcon('D:/ai.jpg'));
heart.setBounds(getRandomX(), getRandomY(), HEART_SIZE, HEART_SIZE);
heart.addActionListener(this);
container.add(heart);
bigHeart = new JButton(new ImageIcon('D:/ai.jpg'));
bigHeart.setBounds(SCREEN_WIDTH / 2 - BIG_HEART_SIZE / 2, SCREEN_HEIGHT / 2 - BIG_HEART_SIZE / 2,
BIG_HEART_SIZE, BIG_HEART_SIZE);
bigHeart.setVisible(false);
container.add(bigHeart);
collectedHearts = 0;
Timer timer = new Timer(1000, this);
timer.start();
// 注册键盘事件监听器
addKeyListener(this);
setFocusable(true);
}
private int getRandomX() {
return random.nextInt(SCREEN_WIDTH - HEART_SIZE);
}
private int getRandomY() {
return random.nextInt(SCREEN_HEIGHT - HEART_SIZE);
}
private void generateNewHeart() {
heart.setBounds(getRandomX(), getRandomY(), HEART_SIZE, HEART_SIZE);
heart.setVisible(true);
}
private void showBigHeart() {
bigHeart.setVisible(true);
}
@Override
public void actionPerformed(ActionEvent e) {
Object source = e.getSource();
if (source == heart) {
collectedHearts++;
if (collectedHearts == HEARTS_TO_WIN) {
generateNewHeart();
showBigHeart();
} else if (collectedHearts > HEARTS_TO_WIN) {
JOptionPane.showMessageDialog(this, 'Game Over!');
System.exit(0);
} else {
generateNewHeart();
}
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
int x = boy.getX();
int y = boy.getY();
int speed = 10;
if (keyCode == KeyEvent.VK_UP) {
boy.setLocation(x, y - speed);
} else if (keyCode == KeyEvent.VK_DOWN) {
boy.setLocation(x, y + speed);
} else if (keyCode == KeyEvent.VK_LEFT) {
boy.setLocation(x - speed, y);
} else if (keyCode == KeyEvent.VK_RIGHT) {
boy.setLocation(x + speed, y);
}
}
@Override
public void keyTyped(KeyEvent e) {
// 不需要实现
}
@Override
public void keyReleased(KeyEvent e) {
// 不需要实现
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
LoveCollector loveCollector = new LoveCollector();
loveCollector.setVisible(true);
});
}
}
在代码中,我们修改了 keyPressed() 方法来处理方向键的按下事件。根据按下的方向键,我们更新了男孩 boy 按钮的位置。通过使用 setLocation() 方法,我们可以设置男孩按钮的新位置。
在这个示例中,我们将男孩的移动速度设置为 10 像素。你可以根据需要调整移动速度。
通过添加这些代码,方向键应该能够控制男孩的移动了。重新运行你的程序,然后按下方向键来测试男孩的移动。
原文地址: https://www.cveoy.top/t/topic/1zI 著作权归作者所有。请勿转载和采集!