Minecraft 自动疾跑 Mod 代码分析及解决方案 - 无法启动游戏的修复
Minecraft 自动疾跑 Mod 代码分析及解决方案 - 无法启动游戏的修复
本文分析了 Minecraft 自动疾跑 Mod 代码中的常见问题,并提供了解决方案,以帮助您修复无法启动游戏的错误。
问题分析:
- 缺少必要的注解: 缺少
@Mod注解来标识这是一个 Mod 类。 - 缺少必要的事件注册: 缺少对事件的注册,导致事件无法触发。
- 缺少必要的 Mod 配置: 缺少对 Mod 配置的加载和处理逻辑。
解决方案:
- 在类定义上添加
@Mod注解,并指定正确的 modid。 - 在构造函数中注册事件总线,使用
MinecraftForge.EVENT_BUS.register(this)。 - 在
ClientModEvents类中的onClientSetup方法中添加必要的逻辑。 - 在
registerBindings和onClientTick方法中添加@SubscribeEvent注解,用于事件的订阅。 - 添加对 Mod 配置的加载和处理逻辑。
修改后的代码如下所示:
package com.sen;
import com.mojang.blaze3d.platform.InputConstants;
import com.mojang.logging.LogUtils;
import cpw.mods.util.Lazy;
import net.minecraft.client.KeyMapping;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.core.registries.Registries;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.CreativeModeTabs;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.MapColor;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
import net.minecraftforge.client.settings.IKeyConflictContext;
import net.minecraftforge.client.settings.KeyConflictContext;
import net.minecraftforge.client.settings.KeyModifier;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.BuildCreativeModeTabContentsEvent;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.server.ServerStartingEvent;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
import org.lwjgl.glfw.GLFW;
import org.slf4j.Logger;
import javax.swing.text.JTextComponent;
import java.awt.event.KeyEvent;
import java.util.function.Consumer;
import java.util.function.Supplier;
// The value here should match an entry in the META-INF/mods.toml file
@Mod(auto_sprint.MODID)
public class auto_sprint {
// Define mod id in a common place for everything to reference
public static final String MODID = "auto_sprint";
// Directly reference a slf4j logger
private static final Logger LOGGER = LogUtils.getLogger();
public static final Lazy<KeyMapping> AUTO_SPRINT_MAPPING = Lazy.of(() -> new KeyMapping(
"key.auto_sprint.as",
KeyConflictContext.UNIVERSAL,
KeyModifier.SHIFT, // Default mapping requires shift to be held down
InputConstants.Type.KEYSYM, // Default mapping is on the keyboard
GLFW.GLFW_KEY_I, // Default key is G
"key.auto_sprint.as"
));
public static boolean auto_sprint = false;
public auto_sprint() {
IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
modEventBus.addListener(this::setup);
MinecraftForge.EVENT_BUS.register(this);
ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.COMMON_CONFIG);
}
private void setup(final FMLCommonSetupEvent event) {
// Add common setup logic here
}
// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
@Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
public static class ClientModEvents {
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event)
{
// Add client setup logic here
}
}
@SubscribeEvent
public void registerBindings(RegisterKeyMappingsEvent event) {
event.register(AUTO_SPRINT_MAPPING.get());
}
@SubscribeEvent
public void onClientTick(TickEvent.ClientTickEvent event) {
if (event.phase == TickEvent.Phase.END) { // Only call code once as the tick event is called twice every tick
while (AUTO_SPRINT_MAPPING.get().consumeClick()) {
auto_sprint = !auto_sprint;
Minecraft.getInstance().gui.getChat().addRecentChat("自动疾跑已" + ((auto_sprint) ? "开启!" : "关闭!"));
}
}
if (auto_sprint && Minecraft.getInstance().player != null) {
Minecraft.getInstance().player.setSprinting(true);
}
}
}
请注意,这只是对代码中明显问题的修复,实际上可能还存在其他问题,需要进一步的调试和测试来确定和解决。
原文地址: http://www.cveoy.top/t/topic/qzHw 著作权归作者所有。请勿转载和采集!