Ranger Idea: Asha, the Wood Elf Ranger
Sure! Here's a ranger idea for you:
Character Name: Asha
Background: Asha grew up in a small village located in the heart of a dense forest. From a young age, she was fascinated by the natural world and spent her days exploring the woods, learning about the plants and animals that inhabited it. As she grew older, she developed a deep connection with nature and decided to become a ranger to protect and preserve the wilderness she loved.
Class: Ranger
Race: Wood Elf
Ability Scores:
- Strength: 12
- Dexterity: 16
- Constitution: 14
- Intelligence: 10
- Wisdom: 16
- Charisma: 10
Skills:
- Survival
- Stealth
- Perception
- Nature
Favored Enemy: Beasts
Favored Terrain: Forest
Equipment:
- Longbow
- Rapier
- Leather Armor
- Backpack
- Bedroll
- Rope
- Rations
- Waterskin
- Compass
- Whistle
- Hunting Trap
Features and Abilities:
- Natural Explorer: Asha is adept at traveling and surviving in the wilderness. She has advantage on Wisdom (Survival) checks to track creatures, can ignore difficult terrain, and can't be lost except by magical means.
- Fighting Style: Archery. Asha gains a +2 bonus to attack rolls she makes with ranged weapons.
- Primeval Awareness: Asha can use her action to expend a spell slot and sense the presence of creatures within 1 mile that are of her favored enemy types or favored terrain. She learns their general direction and approximate number.
- Extra Attack: Asha can attack twice instead of once when she takes the Attack action on her turn.
- Land's Stride: Asha can move through non-magical difficult terrain without expending extra movement, and she has advantage on saving throws against plants that are magically created or manipulated to impede movement.
- Hide in Plain Sight: Asha can use the Hide action as a bonus action when she is in her favored terrain.
- Vanish: Asha can use the Hide action as a bonus action on her turn. She also can't be tracked by non-magical means, unless she chooses to leave a trail.
- Feral Senses: Asha has advantage on Wisdom (Perception) checks that rely on hearing or smell. She also can't be surprised while she is conscious.
- Foe Slayer: Once per turn, when Asha hits a creature with a weapon attack, she can add 1d6 damage to the attack.
This ranger build focuses on Asha's deep connection with the forest and her ability to navigate and survive in it. She excels at long-range combat with her archery fighting style and benefits from her favored enemy and favored terrain choices. Asha's ranger abilities allow her to track and sense creatures, move effortlessly through the wilderness, and hide effectively. With her sharp senses and combat prowess, she is a formidable protector of the natural world.
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