我的世界插件:左键海晶灯召唤隐身盔甲架并发射攻击
{"title":"我的世界插件:左键海晶灯召唤隐身盔甲架并发射攻击","description":"这个 Minecraft 插件允许玩家通过左键点击海晶灯来召唤一个隐身盔甲架,并骑在上面。再次左键点击则会发射一个隐身盔甲架,射程为20格。","keywords":"Minecraft, 插件, 盔甲架, 隐身, 海晶灯, 攻击, 左键, 潜行","content":"要实现这样的功能,你需要一个自定义插件来处理。以下是一个示例插件的实现代码,你可以根据自己的需求进行修改和优化。\n\njava\nimport org.bukkit.Bukkit;\nimport org.bukkit.Location;\nimport org.bukkit.Material;\nimport org.bukkit.block.Block;\nimport org.bukkit.entity.ArmorStand;\nimport org.bukkit.entity.EntityType;\nimport org.bukkit.entity.Player;\nimport org.bukkit.event.EventHandler;\nimport org.bukkit.event.Listener;\nimport org.bukkit.event.block.Action;\nimport org.bukkit.event.player.PlayerInteractEvent;\nimport org.bukkit.inventory.ItemStack;\nimport org.bukkit.inventory.meta.ItemMeta;\nimport org.bukkit.plugin.java.JavaPlugin;\nimport org.bukkit.scheduler.BukkitRunnable;\nimport org.bukkit.util.Vector;\n\npublic class InvisibilityArmorStandPlugin extends JavaPlugin implements Listener {\n\n @Override\n public void onEnable() {\n Bukkit.getPluginManager().registerEvents(this, this);\n }\n\n @EventHandler\n public void onPlayerInteract(PlayerInteractEvent event) {\n Player player = event.getPlayer();\n if (event.getAction() == Action.LEFT_CLICK_BLOCK && event.getClickedBlock().getType() == Material.SEA_LANTERN) {\n if (player.isSneaking()) {\n spawnInvisibilityArmorStand(player, event.getClickedBlock());\n } else {\n shootInvisibilityArmorStand(player, event.getClickedBlock());\n }\n }\n }\n\n private void spawnInvisibilityArmorStand(Player player, Block clickedBlock) {\n Location armorStandLocation = clickedBlock.getLocation().add(0.5, 1, 0.5);\n ArmorStand armorStand = (ArmorStand) player.getWorld().spawnEntity(armorStandLocation, EntityType.ARMOR_STAND);\n armorStand.setInvisible(true);\n armorStand.setBasePlate(false);\n armorStand.setGravity(false);\n armorStand.setSmall(true);\n armorStand.setHelmet(new ItemStack(Material.DIAMOND_HELMET));\n armorStand.setPassenger(player);\n\n ItemStack handItem = player.getInventory().getItemInMainHand();\n if (handItem.getType() == Material.SEA_LANTERN) {\n ItemMeta handItemMeta = handItem.getItemMeta();\n if (handItemMeta != null) {\n handItemMeta.setDisplayName("Invisibility Armor Stand");\n handItem.setItemMeta(handItemMeta);\n }\n }\n }\n\n private void shootInvisibilityArmorStand(Player player, Block clickedBlock) {\n ItemStack handItem = player.getInventory().getItemInMainHand();\n if (handItem.getType() == Material.SEA_LANTERN) {\n ItemMeta handItemMeta = handItem.getItemMeta();\n if (handItemMeta != null && handItemMeta.getDisplayName().equals("Invisibility Armor Stand")) {\n Location playerLocation = player.getEyeLocation();\n Vector direction = playerLocation.getDirection().normalize();\n\n new BukkitRunnable() {\n int distance = 0;\n\n @Override\n public void run() {\n Location projectileLocation = playerLocation.add(direction);\n if (projectileLocation.getBlock().getType().isSolid()) {\n this.cancel();\n return;\n }\n\n for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {\n onlinePlayer.sendBlockChange(projectileLocation, Material.SEA_LANTERN.createBlockData());\n }\n\n if (distance >= 20) {\n this.cancel();\n return;\n }\n\n distance++;\n }\n }.runTaskTimer(this, 0, 1);\n }\n }\n }\n}\n\n\n这个插件实现了以下功能:\n\n- 当玩家左键点击海晶灯时:\n - 如果玩家正在潜行状态,则生成一个隐身盔甲架并骑在盔甲架上。\n - 如果玩家不在潜行状态,则朝着玩家的视线方向发射一个20格距离的隐身盔甲架。\n\n你需要在你的插件中注册这个监听器,并且将这个插件打包成一个JAR文件,然后将其放置在你的服务器的插件目录下。
原文地址: http://www.cveoy.top/t/topic/pMsJ 著作权归作者所有。请勿转载和采集!