The error you're encountering, "TypeError: first argument must be a dict", occurs because you are using the collidedict() method instead of the correct method colliderect().

The collidedict() method is designed to check if a rectangle collides with any other rectangles within a dictionary. However, in your code, you're trying to check if img_r collides with self.collision_area, which is a single rectangle, not a dictionary.

To resolve this error, simply replace the line:

if img_r.collidedict(self.collision_area):

with:

if img_r.colliderect(self.collision_area):

This will correctly check if the two rectangles, img_r and self.collision_area, are colliding.

Here's the corrected code snippet:

class Game():
    # ... other code ...
    def run(self):
        while True:
            # ... other code ...
            img_r = pygame.Rect(self.img_pos[0],self.img_pos[1],self.img.get_width(),self.img.get_height())
            if img_r.colliderect(self.collision_area):  # Corrected line
                pygame.draw.rect(self.screen,(0,0,0),self.collision_area)
            else:
                pygame.draw.rect(self.screen,(100,100,100),self.collision_area)
            # ... other code ...

By using colliderect(), you ensure that the collision detection works correctly between the two rectangles, eliminating the error and allowing your game to function as intended.

Pygame Collision Detection Error: 'collidedict()' vs. 'colliderect()'

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