Unity 使用 UnityWebRequest 获取并播放 WAV 音频文件
你可以使用 Unity 的 UnityWebRequest 来获取页面中的 WAV 文件,并使用 AudioClip 来播放音频。以下是修改后的完整代码示例:
using System;
using System.Collections;
using System.Xml.Linq;
using UnityEngine;
using UnityEngine.Networking;
public class GenshinTextToSpeech : TTS
{
#region 参数定义
[Header("朗读声音设置")]
public string speaker = "胡桃";
[Header("音频格式设置")]
public string format = "wav";
[Header("音频长度设置")]
public float length = 1f;
[Header("噪声设置")]
public float noise = 0.5f;
[Header("噪声权重设置")]
public float noisew = 0.9f;
[Header("声调比例设置")]
public float sdp_ratio = 0.2f;
#endregion
private void Awake()
{
m_PostURL = "https://genshinvoice.top/api";
}
public override void Speak(string _msg, Action<AudioClip> _callback)
{
StartCoroutine(GetVoice(_msg, _callback));
}
public override void Speak(string _msg, Action<AudioClip, string> _callback)
{
StartCoroutine(GetVoice(_msg, _callback));
}
private IEnumerator GetVoice(string _msg, Action<AudioClip> _callback)
{
stopwatch.Restart();
string textToSpeechRequestBody = GenerateTextToSpeech(speaker, _msg, format, length, noise, noisew, sdp_ratio);
using (UnityWebRequest speechRequest = UnityWebRequestMultimedia.GetAudioClip(textToSpeechRequestBody, AudioType.WAV))
{
yield return speechRequest.SendWebRequest();
if (speechRequest.result == UnityWebRequest.Result.Success)
{
AudioClip audioClip = DownloadHandlerAudioClip.GetContent(speechRequest);
_callback(audioClip);
}
else
{
Debug.LogError("语音合成失败: " + speechRequest.error);
}
}
stopwatch.Stop();
Debug.Log("Genshin语音合成耗时:" + stopwatch.Elapsed.TotalSeconds);
}
private IEnumerator GetVoice(string _msg, Action<AudioClip, string> _callback)
{
stopwatch.Restart();
string textToSpeechRequestBody = GenerateTextToSpeech(speaker, _msg, format, length, noise, noisew, sdp_ratio);
using (UnityWebRequest speechRequest = UnityWebRequestMultimedia.GetAudioClip(textToSpeechRequestBody, AudioType.WAV))
{
yield return speechRequest.SendWebRequest();
if (speechRequest.result == UnityWebRequest.Result.Success)
{
AudioClip audioClip = DownloadHandlerAudioClip.GetContent(speechRequest);
_callback(audioClip, _msg);
}
else
{
Debug.LogError("语音合成失败: " + speechRequest.error);
}
}
stopwatch.Stop();
Debug.Log("Genshin语音合成耗时:" + stopwatch.Elapsed.TotalSeconds);
}
public string GenerateTextToSpeech(string speaker, string msg, string format, float length, float noise, float noisew, float sdp_ratio)
{
string urlParams = string.Format("?speaker={0}&text={1}&format={2}&length={3}&noise={4}&noisew={5}&sdp_ratio={6}", speaker, msg, format, length, noise, noisew, sdp_ratio);
string url = m_PostURL + urlParams;
return url;
}
}
使用方法:
GenshinTextToSpeech tts = GetComponent<GenshinTextToSpeech>();
tts.Speak("你好", audioClip =>
{
// 播放音频
AudioSource audioSource = GetComponent<AudioSource>();
audioSource.clip = audioClip;
audioSource.Play();
});
请确保你的 Unity 项目中已经添加了 AudioSource 组件来播放音频。
原文地址: http://www.cveoy.top/t/topic/jCf1 著作权归作者所有。请勿转载和采集!