代码:Qt C++客户端采集的智能家居状态信息存储SQlite智能家居状态表Linux C服务器根据智能家居状态表的温度、湿度数据通过TCPIP协议发送建议给客户端建议例如空调开启时间超过30min、温度低于24摄氏度、湿度小于40大于70时服务器将发送空调使用时间过程建议关闭;空调温度过低建议提高温度至26℃;加湿器湿度过高或过低建议调整加湿器湿度
以下是一个简单的示例代码,演示了如何在Qt C++客户端采集智能家居状态信息并将其存储在SQLite数据库中,然后通过TCP/IP协议发送给Linux C服务器,服务器根据状态信息发送建议给客户端。
客户端代码(Qt C++):
#include <QtSql>
#include <QTcpSocket>
#include <QDataStream>
void sendStatusToServer(const QString& temperature, const QString& humidity)
{
// 连接到服务器
QTcpSocket socket;
socket.connectToHost("server_ip_address", 1234);
if(!socket.waitForConnected(5000))
{
qDebug() << "Failed to connect to server.";
return;
}
// 获取智能家居状态信息
QSqlDatabase db = QSqlDatabase::addDatabase("QSQLITE");
db.setDatabaseName("smart_home.db");
if (!db.open()) {
qDebug() << "Failed to open database.";
return;
}
QSqlQuery query;
if (!query.exec("SELECT * FROM smart_home_state")) {
qDebug() << "Failed to execute query.";
return;
}
QString status;
while (query.next()) {
QString temp = query.value(0).toString();
QString hum = query.value(1).toString();
// 构建状态信息字符串
status += "温度:" + temp + "℃,湿度:" + hum + "%;";
}
// 发送状态信息到服务器
QDataStream out(&socket);
out << status;
socket.disconnectFromHost();
socket.waitForDisconnected();
}
服务器端代码(Linux C):
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define MAX_BUFFER_SIZE 1024
void handleClient(int clientSocket)
{
char buffer[MAX_BUFFER_SIZE];
int bytesRead = 0;
// 接收来自客户端的状态信息
bytesRead = recv(clientSocket, buffer, MAX_BUFFER_SIZE, 0);
if (bytesRead <= 0) {
printf("Failed to receive status information from client.\n");
return;
}
// 解析状态信息
buffer[bytesRead] = '\0';
printf("Received status information from client: %s\n", buffer);
// 根据状态信息发送建议给客户端
char advice[MAX_BUFFER_SIZE];
sprintf(advice, "空调使用时间过长,建议关闭;空调温度过低,建议提高温度至26℃;加湿器湿度过高或过低,建议调整加湿器湿度");
// 发送建议给客户端
send(clientSocket, advice, strlen(advice), 0);
}
int main()
{
int serverSocket, clientSocket;
struct sockaddr_in serverAddr, clientAddr;
socklen_t addrLen = sizeof(clientAddr);
// 创建套接字
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
printf("Failed to create socket.\n");
return -1;
}
// 绑定IP地址和端口
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(1234);
serverAddr.sin_addr.s_addr = INADDR_ANY;
memset(serverAddr.sin_zero, '\0', sizeof(serverAddr.sin_zero));
if (bind(serverSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) == -1) {
printf("Failed to bind address.\n");
return -1;
}
// 监听连接
if (listen(serverSocket, 5) == -1) {
printf("Failed to listen for connections.\n");
return -1;
}
printf("Server is listening for connections...\n");
while (1) {
// 接受客户端连接
clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddr, &addrLen);
if (clientSocket == -1) {
printf("Failed to accept connection.\n");
continue;
}
printf("Client connected: %s\n", inet_ntoa(clientAddr.sin_addr));
// 处理客户端请求
handleClient(clientSocket);
// 关闭客户端连接
close(clientSocket);
printf("Client disconnected.\n");
}
// 关闭服务器套接字
close(serverSocket);
return 0;
}
请注意,这只是一个简单的示例代码,仅用于演示概念。在实际应用中,您可能需要添加错误处理、安全性和其他功能。此外,确保根据您的实际需求进行适当的修改和调整
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