翻译一下import pygameimport random# 游戏窗口大小WIDTH = 800HEIGHT = 600# 方块大小BLOCK_SIZE = 50# 方块起始位置BLOCK_START_X = WIDTH 2 - BLOCK_SIZE 2BLOCK_START_Y = HEIGHT - BLOCK_SIZE# 跳跃力度JUMP_POWER = 50class Game
import pygame import random
Game window size
WIDTH = 800 HEIGHT = 600
Block size
BLOCK_SIZE = 50
Block starting position
BLOCK_START_X = WIDTH // 2 - BLOCK_SIZE // 2 BLOCK_START_Y = HEIGHT - BLOCK_SIZE
Jump power
JUMP_POWER = 50
class Game: def init(self): pygame.init() self.screen = pygame.display.set_mode((WIDTH, HEIGHT)) self.clock = pygame.time.Clock() self.font = pygame.font.Font(None, 36)
self.block_x = BLOCK_START_X
self.block_y = BLOCK_START_Y
self.jump_power = JUMP_POWER
self.score = 0
def run(self):
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.jump()
self.update()
self.draw()
pygame.display.flip()
self.clock.tick(30)
pygame.quit()
def jump(self):
self.block_y -= self.jump_power
def update(self):
self.jump_power -= 1 # Simulate gravity
self.block_y += self.jump_power # Update block position
if self.block_y >= BLOCK_START_Y: # Block lands
self.block_y = BLOCK_START_Y
self.jump_power = JUMP_POWER
if self.block_x >= WIDTH: # Block reaches right boundary
self.block_x = 0
self.score += 1
def draw(self):
self.screen.fill((255, 255, 255)) # Clear screen
pygame.draw.rect(self.screen, (0, 0, 0), (self.block_x, self.block_y, BLOCK_SIZE, BLOCK_SIZE)) # Draw block
score_text = self.font.render("Score: {}".format(self.score), True, (0, 0, 0)) # Draw score text
self.screen.blit(score_text, (10, 10))
if name == "main": game = Game() game.run(
原文地址: http://www.cveoy.top/t/topic/iVQB 著作权归作者所有。请勿转载和采集!