import pygame import random

Game window size

WIDTH = 800 HEIGHT = 600

Block size

BLOCK_SIZE = 50

Block starting position

BLOCK_START_X = WIDTH // 2 - BLOCK_SIZE // 2 BLOCK_START_Y = HEIGHT - BLOCK_SIZE

Jump power

JUMP_POWER = 50

class Game: def init(self): pygame.init() self.screen = pygame.display.set_mode((WIDTH, HEIGHT)) self.clock = pygame.time.Clock() self.font = pygame.font.Font(None, 36)

    self.block_x = BLOCK_START_X
    self.block_y = BLOCK_START_Y
    self.jump_power = JUMP_POWER
    self.score = 0

def run(self):
    running = True

    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    self.jump()

        self.update()
        self.draw()
        pygame.display.flip()
        self.clock.tick(30)

    pygame.quit()

def jump(self):
    self.block_y -= self.jump_power

def update(self):
    self.jump_power -= 1  # Simulate gravity
    self.block_y += self.jump_power  # Update block position

    if self.block_y >= BLOCK_START_Y:  # Block lands
        self.block_y = BLOCK_START_Y
        self.jump_power = JUMP_POWER

    if self.block_x >= WIDTH:  # Block reaches right boundary
        self.block_x = 0
        self.score += 1

def draw(self):
    self.screen.fill((255, 255, 255))  # Clear screen

    pygame.draw.rect(self.screen, (0, 0, 0), (self.block_x, self.block_y, BLOCK_SIZE, BLOCK_SIZE))  # Draw block

    score_text = self.font.render("Score: {}".format(self.score), True, (0, 0, 0))  # Draw score text
    self.screen.blit(score_text, (10, 10))

if name == "main": game = Game() game.run(

翻译一下import pygameimport random# 游戏窗口大小WIDTH = 800HEIGHT = 600# 方块大小BLOCK_SIZE = 50# 方块起始位置BLOCK_START_X = WIDTH 2 - BLOCK_SIZE 2BLOCK_START_Y = HEIGHT - BLOCK_SIZE# 跳跃力度JUMP_POWER = 50class Game

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