Ada beberapa cara untuk membuat coding game Minecraft, tergantung pada bahasa pemrograman yang ingin kamu gunakan. Berikut adalah contoh-contoh coding game Minecraft menggunakan beberapa bahasa pemrograman populer:

  1. Python:
from minecraft import *
from time import sleep

mc = Minecraft.create()

# Membuat blok
mc.setBlock(0, 0, 0, DIAMOND_BLOCK)

# Menggerakkan pemain
mc.player.setTilePos(0, 10, 0)

# Membaca posisi pemain
pos = mc.player.getTilePos()
print(f"Posisi pemain: {pos.x}, {pos.y}, {pos.z}")

# Menunggu beberapa saat
sleep(5)

# Menghapus blok
mc.setBlock(0, 0, 0, AIR)
  1. JavaScript (Node.js):
const mineflayer = require('mineflayer');
const { pathfinder, Movements } = require('mineflayer-pathfinder');
const { GoalNear } = require('mineflayer-pathfinder').goals;

const bot = mineflayer.createBot({
  host: 'localhost',
  port: 25565,
  username: 'Bot'
});

bot.loadPlugin(pathfinder);
bot.pathfinder.setMovements(new Movements(bot, require('minecraft-data')(bot.version)));

bot.once('spawn', () => {
  const diamondBlock = bot.findBlock({
    matching: bot.mcData.blocksByName.diamond_block.id,
    maxDistance: 64
  });

  if (!diamondBlock) {
    console.log('Diamond block not found');
    return;
  }

  const goal = new GoalNear(diamondBlock.position.x, diamondBlock.position.y, diamondBlock.position.z, 1);
  bot.pathfinder.setGoal(goal);
});

bot.on('goal_reached', () => {
  console.log('Goal reached');
});
  1. Java (Bukkit/Spigot):
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.plugin.java.JavaPlugin;

public class MyPlugin extends JavaPlugin implements Listener {
    @Override
    public void onEnable() {
        Bukkit.getPluginManager().registerEvents(this, this);
    }

    @EventHandler
    public void onPlayerInteract(PlayerInteractEvent event) {
        Player player = event.getPlayer();
        Action action = event.getAction();
        Block block = event.getClickedBlock();

        if (action.equals(Action.LEFT_CLICK_BLOCK)) {
            if (block.getType().equals(Material.DIAMOND_BLOCK)) {
                World world = player.getWorld();
                world.createExplosion(block.getLocation(), 4f);
            }
        }
    }
}
  1. C# (Bukkit/Spigot):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BukkitNET;
using BukkitNET.Entities;
using BukkitNET.Events;
using BukkitNET.Plugin;

namespace MyPlugin
{
    public class MyPlugin : Plugin
    {
        public override void OnEnable()
        {
            RegisterEvents(this);
        }

        [EventHandler]
        public void OnPlayerInteract(PlayerInteractEvent e)
        {
            Player player = e.Player;
            Action action = e.Action;
            Block block = e.ClickedBlock;

            if (action == Action.LeftClickBlock)
            {
                if (block.Type == Material.DiamondBlock)
                {
                    World world = player.World;
                    world.CreateExplosion(block.Location, 4f);
                }
            }
        }
    }
}

Dalam contoh-contoh ini, kamu dapat membuat blok, menggerakkan pemain, membaca dan mengubah posisi pemain, dan melakukan tindakan lainnya di dalam permainan Minecraft. Pastikan untuk mengganti host, port, dan nama pengguna sesuai dengan pengaturan server Minecraft yang kamu gunakan

buatkan coding game Minecraft

原文地址: http://www.cveoy.top/t/topic/iSFd 著作权归作者所有。请勿转载和采集!

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