当然可以帮你编写一个适用于Java 1.20.1的服务器领地插件。以下是一个简单的例子:

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.plugin.java.JavaPlugin;

import java.util.HashMap;
import java.util.UUID;

public class TerritoryPlugin extends JavaPlugin implements Listener {
    private HashMap<UUID, Location> territories;

    @Override
    public void onEnable() {
        this.territories = new HashMap<>();
        Bukkit.getServer().getPluginManager().registerEvents(this, this);
        getLogger().info("TerritoryPlugin has been enabled.");
    }

    @Override
    public void onDisable() {
        getLogger().info("TerritoryPlugin has been disabled.");
    }

    @EventHandler
    public void onBlockPlace(BlockPlaceEvent event) {
        Player player = event.getPlayer();
        if (!player.hasPermission("territory.create")) {
            player.sendMessage(ChatColor.RED + "You don't have permission to create territories.");
            event.setCancelled(true);
            return;
        }

        Location location = event.getBlockPlaced().getLocation();
        territories.put(player.getUniqueId(), location);
        player.sendMessage(ChatColor.GREEN + "Territory created at " + location.toString());
    }

    @EventHandler
    public void onBlockBreak(BlockBreakEvent event) {
        Player player = event.getPlayer();
        if (!player.hasPermission("territory.break")) {
            player.sendMessage(ChatColor.RED + "You don't have permission to break territories.");
            event.setCancelled(true);
            return;
        }

        Location location = event.getBlock().getLocation();
        if (isTerritory(location)) {
            territories.remove(player.getUniqueId());
            player.sendMessage(ChatColor.GREEN + "Territory at " + location.toString() + " has been removed.");
        }
    }

    private boolean isTerritory(Location location) {
        return territories.containsValue(location);
    }
}

这个插件会创建一个简单的领地系统,玩家可以在领地内放置方块,并且只有拥有相应权限的玩家才能破坏领地内的方块。你可以使用适用于Java 1.20.1的Spigot或Bukkit服务器来运行这个插件。记得在plugin.yml文件中添加所需的权限。

请注意,这只是一个简单的示例,你可以根据自己的需求扩展或修改它

你能帮我编一个适用于java20我的世界1201的服务器领地插件吗

原文地址: https://www.cveoy.top/t/topic/hDH9 著作权归作者所有。请勿转载和采集!

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