请用如何用threejs改变THREEAxesHelper的坐标轴的粗细
要改变THREE.AxesHelper的坐标轴的粗细,你可以通过修改THREE.LineBasicMaterial的linewidth属性来实现。
首先,创建一个THREE.AxesHelper对象:
const axesHelper = new THREE.AxesHelper(5);
scene.add(axesHelper);
然后,获取到THREE.LineBasicMaterial对象:
const material = axesHelper.material;
最后,修改linewidth属性为你想要的粗细值:
material.linewidth = 2; // 设置为2表示粗细为2个像素
完整的代码如下所示:
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const axesHelper = new THREE.AxesHelper(5);
scene.add(axesHelper);
const material = axesHelper.material;
material.linewidth = 2;
camera.position.z = 10;
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
这样,你就可以使用THREE.AxesHelper并修改坐标轴的粗细了
原文地址: http://www.cveoy.top/t/topic/h9Yc 著作权归作者所有。请勿转载和采集!