panda3d根据2个不规则的6面立体图形的8个顶点最精确计算出这两个不规则的6面立体图形有没有重叠部分完整代码
以下是使用Panda3D计算两个不规则六面体是否存在重叠部分的完整代码示例:
from panda3d.core import Point3, GeomVertexFormat, GeomVertexData, Geom, GeomNode, GeomTriangles, GeomVertexWriter
from panda3d.core import CollisionTraverser, CollisionNode, CollisionHandlerQueue, CollisionRay
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# 创建两个不规则六面体的顶点数据
vertex_data_1 = GeomVertexData('vertex_data_1', GeomVertexFormat.get_v3(), Geom.UH_static)
vertex_data_2 = GeomVertexData('vertex_data_2', GeomVertexFormat.get_v3(), Geom.UH_static)
vertex_writer_1 = GeomVertexWriter(vertex_data_1, 'vertex')
vertex_writer_2 = GeomVertexWriter(vertex_data_2, 'vertex')
# 顶点坐标
vertices_1 = [
Point3(-1, -1, -1),
Point3(1, -1, -1),
Point3(1, 1, -1),
Point3(-1, 1, -1),
Point3(-1, -1, 1),
Point3(1, -1, 1),
Point3(1, 1, 1),
Point3(-1, 1, 1)
]
vertices_2 = [
Point3(-1, -1, -1),
Point3(1, -1, -1),
Point3(1, 1, -1),
Point3(-1, 1, -1),
Point3(-1, -1, 1),
Point3(1, -1, 1),
Point3(1, 1, 1),
Point3(-1, 1, 1)
]
# 写入顶点数据
for vertex in vertices_1:
vertex_writer_1.addData3f(vertex)
for vertex in vertices_2:
vertex_writer_2.addData3f(vertex)
# 创建两个不规则六面体的几何体
geom_1 = Geom(vertex_data_1)
geom_2 = Geom(vertex_data_2)
# 创建顶点索引
prim_1 = GeomTriangles(Geom.UH_static)
prim_2 = GeomTriangles(Geom.UH_static)
# 顶点索引数据
prim_1.addVertices(0, 1, 2)
prim_1.addVertices(2, 3, 0)
prim_1.addVertices(4, 5, 6)
prim_1.addVertices(6, 7, 4)
prim_2.addVertices(0, 1, 2)
prim_2.addVertices(2, 3, 0)
prim_2.addVertices(4, 5, 6)
prim_2.addVertices(6, 7, 4)
# 添加几何体
geom_1.addPrimitive(prim_1)
geom_2.addPrimitive(prim_2)
# 创建节点
node_1 = GeomNode('geom_node_1')
node_2 = GeomNode('geom_node_2')
# 添加几何体到节点
node_1.addGeom(geom_1)
node_2.addGeom(geom_2)
# 创建节点路径
np_1 = render.attachNewNode(node_1)
np_2 = render.attachNewNode(node_2)
# 移动节点位置
np_1.setPos(0, 0, 0)
np_2.setPos(1.5, 0, 0)
# 添加碰撞检测
self.collision_traverser = CollisionTraverser()
self.collision_handler = CollisionHandlerQueue()
self.collision_ray_1 = CollisionRay()
self.collision_ray_1.setOrigin(0, 0, 0)
self.collision_ray_1.setDirection(1, 0, 0)
self.collision_ray_2 = CollisionRay()
self.collision_ray_2.setOrigin(1.5, 0, 0)
self.collision_ray_2.setDirection(-1, 0, 0)
collision_node_1 = CollisionNode('collision_node_1')
collision_node_1.addSolid(self.collision_ray_1)
collision_node_2 = CollisionNode('collision_node_2')
collision_node_2.addSolid(self.collision_ray_2)
np_1.attachNewNode(collision_node_1)
np_2.attachNewNode(collision_node_2)
self.collision_traverser.addCollider(collision_node_1, self.collision_handler)
self.collision_traverser.addCollider(collision_node_2, self.collision_handler)
# 注册任务
self.taskMgr.add(self.check_collision, 'check_collision')
def check_collision(self, task):
self.collision_traverser.traverse(render)
if self.collision_handler.getNumEntries() > 0:
print("有重叠部分")
else:
print("没有重叠部分")
return Task.done
app = MyApp()
app.run()
这段代码使用了Panda3D的几何体、碰撞检测和任务管理功能。它创建了两个不规则六面体的顶点数据,并使用几何体和顶点索引定义了它们的形状。然后,添加了碰撞检测以检测两个不规则六面体之间是否存在重叠部分。最后,通过任务管理器来执行碰撞检测的任务,并根据检测结果输出相应的信息
原文地址: http://www.cveoy.top/t/topic/h19a 著作权归作者所有。请勿转载和采集!