Bukkit 1.20 GUI: 创建54格GUI并使用黑色玻璃板填充边框
以下是使用Java编写的Bukkit 1.20插件,创建一个大小为54格的GUI,并将四周的格子填满黑色玻璃板:
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.Arrays;
public class Main extends JavaPlugin implements Listener {
private Inventory gui;
@Override
public void onEnable() {
Bukkit.getPluginManager().registerEvents(this, this);
createGUI();
}
private void createGUI() {
gui = Bukkit.createInventory(null, 54, 'My GUI');
// Fill the outer border with black glass pane
ItemStack blackGlass = new ItemStack(Material.BLACK_STAINED_GLASS_PANE);
ItemMeta blackGlassMeta = blackGlass.getItemMeta();
blackGlassMeta.setDisplayName(' ');
blackGlass.setItemMeta(blackGlassMeta);
// Fill the outer border with black glass pane
for (int i = 0; i < 9; i++) {
gui.setItem(i, blackGlass);
gui.setItem(i + 45, blackGlass);
}
for (int i = 9; i <= 36; i += 9) {
gui.setItem(i, blackGlass);
gui.setItem(i + 8, blackGlass);
}
// Add other items to the GUI
// ...
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (!event.getInventory().equals(gui)) return;
event.setCancelled(true);
Player player = (Player) event.getWhoClicked();
ItemStack clickedItem = event.getCurrentItem();
// Handle clicks on GUI items
// ...
}
}
请注意,这只是一个基本的插件框架,你需要根据你的需求添加其他的功能和交互逻辑。
原文地址: http://www.cveoy.top/t/topic/fTTF 著作权归作者所有。请勿转载和采集!