Bukkit 1.20.1 插件:将两个小箱子合并为大箱子
以下代码实现了在 Bukkit 1.20.1 上将两个小箱子合并为大箱子的功能,并向玩家发送成功升级的消息:
import org.bukkit.Material;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
public class ChestUpgradePlugin extends JavaPlugin implements Listener {
@Override
public void onEnable() {
getServer().getPluginManager().registerEvents(this, this);
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
Player player = event.getPlayer();
Block placedBlock = event.getBlockPlaced();
if (placedBlock.getType() == Material.CHEST && placedBlock.getState() instanceof InventoryHolder) {
InventoryHolder chest = (InventoryHolder) placedBlock.getState();
// 检查放置的箱子是否为小箱子
if (chest.getInventory().getSize() == 27) {
Block adjacentBlock = placedBlock.getRelative(placedBlock.getFace(event.getBlockAgainst()));
// 检查相邻方块是否为箱子
if (adjacentBlock.getType() == Material.CHEST && adjacentBlock.getState() instanceof InventoryHolder) {
InventoryHolder adjacentChest = (InventoryHolder) adjacentBlock.getState();
// 检查相邻的箱子是否为小箱子
if (adjacentChest.getInventory().getSize() == 27) {
// 将相邻的箱子升级为大箱子
adjacentBlock.setType(Material.CHEST);
adjacentChest.getInventory().setSize(54);
player.sendMessage('成功将箱子升级为大箱子!');
}
}
}
}
}
}
请确保您的项目已经导入了 Bukkit 的依赖,并将以上代码保存为一个 Java 类文件。然后,将该类文件放置在您的插件项目中,并在插件的主类中注册该事件监听器。当玩家放置一个小箱子并在其旁边再放置一个箱子时,该插件将自动将相邻的箱子升级为大箱子,并向玩家发送一条消息。
原文地址: http://www.cveoy.top/t/topic/fR4U 著作权归作者所有。请勿转载和采集!