基于C/S架构和SQLite数据库的智能家居状态建议系统
基于C/S架构和SQLite数据库的智能家居状态建议系统
本文介绍一个基于C/S架构的智能家居状态建议系统,使用SQLite数据库存储设备状态信息,并通过TCP套接字进行客户端和服务器之间的通信。
服务器端代码
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/select.h>
#include <arpa/inet.h>
#include <sqlite3.h>
#define MAX_BUFFER_SIZE 1024
typedef struct {
int uid;
char device_name[10];
char device_state[10];
char value[10];
char mode[10];
} Status;
typedef struct {
int sockfd;
struct sockaddr_in client_addr;
socklen_t client_addr_len;
sqlite3 *db;
} ServerContext;
void handleClientRequest(ServerContext *context) {
char buffer[MAX_BUFFER_SIZE];
int userid;
// 接收客户端发送的userid
ssize_t recvSize = recv(context->sockfd, &userid, sizeof(int), 0);
if (recvSize == -1) {
perror('userid接受失败\nrecv');
return;
}
printf('客户端已连接\n');
printf('%d',userid);
// 查询数据库获取设备状态信息
char sql[100];
snprintf(sql, sizeof(sql), 'SELECT * FROM Status WHERE uid = %d', userid);
sqlite3_stmt *stmt;
int rc = sqlite3_prepare_v2(context->db, sql, -1, &stmt, NULL);
if (rc != SQLITE_OK) {
fprintf(stderr, '无法执行的语句: %s\n', sqlite3_errmsg(context->db));
return;
}
Status status;
memset(&status, 0, sizeof(Status)); // 清空status结构体
while (sqlite3_step(stmt) == SQLITE_ROW) {
status.uid = sqlite3_column_int(stmt, 1);
printf('%d',status.uid);
strncpy(status.device_name, sqlite3_column_text(stmt, 2), sizeof(status.device_name));
printf('%s',status.device_name);
strncpy(status.device_state, sqlite3_column_text(stmt, 3), sizeof(status.device_state));
strncpy(status.value, sqlite3_column_text(stmt, 4), sizeof(status.value));
strncpy(status.mode, sqlite3_column_text(stmt, 5), sizeof(status.mode));
}
int columnCount = sqlite3_column_count(stmt);
printf('列数:%d\n', columnCount);
if (sqlite3_column_count(stmt) == 0) {
fprintf(stderr, '查询结果为空\n');
return;
}
sqlite3_finalize(stmt);
if (strlen(status.device_name) == 0) {
perror('接收设备状态信息失败');
return;
}
// 分析设备状态并生成建议
char suggestion[MAX_BUFFER_SIZE];
if (strcmp(status.device_name, '空调') == 0) {
int temperature = atoi(status.value);
if (temperature < 24) {
snprintf(suggestion, sizeof(suggestion), '空调温度过低,建议提高温度至26℃');
} else {
snprintf(suggestion, sizeof(suggestion), '空调温度正常');
}
} else if (strcmp(status.device_name, '加湿器') == 0) {
int humidity = atoi(status.value);
if (humidity < 40 || humidity > 70) {
snprintf(suggestion, sizeof(suggestion), '加湿器湿度过高或过低,建议调整加湿器湿度');
} else {
snprintf(suggestion, sizeof(suggestion), '加湿器湿度正常');
}
} else {
snprintf(suggestion, sizeof(suggestion), '设备状态未知');
}
// 向客户端发送建议
ssize_t sendSize = send(context->sockfd, suggestion, strlen(suggestion), 0);
if (sendSize == -1) {
perror('发送失败\nsend');
return;
}
printf('%s',suggestion);
}
int main() {
printf('正在连接中...\n');
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
perror('连接失败\nsocket');
return 1;
}
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(12345);
if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
perror('连接失败\nbind');
close(sockfd);
return 1;
}
if (listen(sockfd, 5) == -1) {
perror('连接失败\nlisten');
close(sockfd);
return 1;
}
sqlite3 *db;
int rc = sqlite3_open('/mnt/g/Qt/Client/Smarthome_Client/database/database.db', &db);
if (rc != SQLITE_OK) {
fprintf(stderr, '数据库打开失败: %s\n', sqlite3_errmsg(db));
return 1;
}
ServerContext context;
context.sockfd = sockfd;
context.client_addr_len = sizeof(context.client_addr);
context.db = db;
fd_set readfds;
int maxfd = sockfd;
while (1) {
FD_ZERO(&readfds);
FD_SET(sockfd, &readfds);
int activity = select(maxfd + 1, &readfds, NULL, NULL, NULL);
if (activity == -1) {
perror('select');
break;
}
if (FD_ISSET(sockfd, &readfds)) {
int clientSockfd = accept(sockfd, (struct sockaddr *)&context.client_addr, &context.client_addr_len);
if (clientSockfd == -1) {
perror('套接字接收失败\naccept');
break;
}
context.sockfd = clientSockfd;
handleClientRequest(&context);
close(clientSockfd);
}
}
sqlite3_close(db);
close(sockfd);
printf('服务器已关闭\n');
return 0;
}
客户端代码
#include 'procession.h'
#include 'ui_procession.h'
#include <QAbstractSocket>
#include <QDebug>
Procession::Procession(int userid,QWidget *parent) :
QWidget(parent),
ui(new Ui::Procession),
userid(userid)
{
ui->setupUi(this);
processionWidget();
m_socket = new QTcpSocket(this);
//connect(ui->connectBtn, &QPushButton::clicked, this, &Procession::on_connectBtn_clicked);
connect(m_socket, &QTcpSocket::readyRead, this, &Procession::readyRead);
connect(m_socket, &QTcpSocket::connected, this, &Procession::connected);
connect(m_socket, &QTcpSocket::disconnected,this,&Procession::disconnected);
connect(m_socket, QOverload<QAbstractSocket::SocketError>::of(&QTcpSocket::error), this, &Procession::displayError);
}
Procession::~Procession()
{
delete ui;
}
void Procession::processionWidget()
{
setWindowTitle('服务器通信');
setAutoFillBackground(true);
QPalette palette=this->palette();
QPixmap pixmap(':/user/image/image/net.jpg');
palette.setBrush(QPalette::Window, QBrush(pixmap));
setPalette(palette);
setFixedSize(600,400);
}
void Procession::connected()
{
ui->message->append('连接成功');
// 发送userid给服务器
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out << this->userid;
if (m_socket->write(block) == -1) {
ui->message->append('发送userid失败');
m_socket->close();
}
}
void Procession::disconnected()
{
ui->message->append('连接失败');
m_socket->close();
}
void Procession::readyRead()
{
QByteArray data = m_socket->readAll();
if (data.isEmpty()) {
ui->message->append('读取的数据为空');
return;
}
// 解析服务器返回的数据
QDataStream in(&data, QIODevice::ReadOnly);
QString suggestion;
in >> suggestion; // 使用重载的 >> 运算符来读取数据
if (in.status() != QDataStream::Ok) {
ui->message->append('解析服务器返回的数据失败');
return;
}
ui->message->append(suggestion);
m_socket->close();
}
void Procession::displayError(QAbstractSocket::SocketError error)
{
QString errorMessage;
switch (error) {
case QAbstractSocket::ConnectionRefusedError:
errorMessage = '连接被拒绝';
break;
case QAbstractSocket::RemoteHostClosedError:
errorMessage = '远程主机关闭';
break;
case QAbstractSocket::HostNotFoundError:
errorMessage = '未找到主机';
break;
case QAbstractSocket::SocketTimeoutError:
errorMessage = '连接超时';
break;
case QAbstractSocket::NetworkError:
errorMessage = '网络错误';
break;
default:
errorMessage = '未知错误';
break;
}
ui->message->append('连接失败:' + errorMessage);
}
void Procession::on_connectBtn_clicked()
{
if (m_socket->state() == QAbstractSocket::ConnectedState) {
m_socket->disconnectFromHost(); // 先关闭套接字
qDebug()<<'1';
}
ui->message->append('已经连接上服务器');
QString ip = ui->IP->text();
QString port = ui->port->text();
if (ip.isEmpty() || port.isEmpty()) {
ui->message->clear();
ui->message->append('请输入有效的IP地址和端口号');
return;
}
ui->message->clear();
ui->message->append('正在连接中...');
m_socket->connectToHost(ip, static_cast<quint16>(ui->port->text().toInt()));
}
问题分析
根据代码分析,问题可能出在以下几个地方:
- 服务器端的数据库路径不正确,导致无法打开数据库文件。请确保数据库文件路径正确,并且服务器端有读取该文件的权限。
- 服务器端的数据库表结构与代码中的查询语句不匹配,导致查询结果为空。请确保数据库中有名为
Status的表,并且表结构与代码中的Status结构体一致。 - 客户端代码中的IP地址和端口号不正确,导致无法连接到服务器。请确保输入的IP地址和端口号与服务器端的地址和端口号一致。
请检查以上几个方面,如果问题仍然存在,请提供更多的错误信息以便进一步排查问题。
原文地址: http://www.cveoy.top/t/topic/fCtS 著作权归作者所有。请勿转载和采集!