智能家居系统数据库设计与服务器实现
智能家居系统数据库设计与服务器实现
数据库设计
1. 用户表
CREATE TABLE IF NOT EXISTS users (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(10),
passwd varchar(10)
);
2. 智能家居状态表
CREATE TABLE IF NOT EXISTS Status (
sid INTEGER PRIMARY KEY AUTOINCREMENT,
uid INTEGER ,
device_name varchar(10),
device_state varchar(10),
value varchar(10),
mode varchar(10),
FOREIGN KEY (uid) REFERENCES users (uid)
);
服务器代码
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <sqlite3.h>
#define MAX_BUFFER_SIZE 1024
typedef struct {
int uid;
char device_name[10];
char device_state[10];
char value[10];
char mode[10];
} Status;
typedef struct {
int sockfd;
struct sockaddr_in client_addr;
socklen_t client_addr_len;
sqlite3 *db;
} ServerContext;
void handleClientRequest(ServerContext *context) {
char buffer[MAX_BUFFER_SIZE];
int userid;
// 接收客户端发送的userid
ssize_t recvSize = recv(context->sockfd, &userid, sizeof(int), 0);
if (recvSize == -1) {
perror("userid接受失败\nrecv");
return;
}
printf("客户端已连接\n");
// 查询数据库获取设备状态信息
char sql[100];
snprintf(sql, sizeof(sql), "SELECT * FROM Status WHERE uid = %d", userid);
sqlite3_stmt *stmt;
int rc = sqlite3_prepare_v2(context->db, sql, -1, &stmt, NULL);
if (rc != SQLITE_OK) {
fprintf(stderr, "无法执行的语句: %s\n", sqlite3_errmsg(context->db));
return;
}
Status status;
while (sqlite3_step(stmt) == SQLITE_ROW) {
status.uid = sqlite3_column_int(stmt, 1);
strncpy(status.device_name, sqlite3_column_text(stmt, 2), sizeof(status.device_name));
strncpy(status.device_state, sqlite3_column_text(stmt, 3), sizeof(status.device_state));
strncpy(status.value, sqlite3_column_text(stmt, 4), sizeof(status.value));
strncpy(status.mode, sqlite3_column_text(stmt, 5), sizeof(status.mode));
}
sqlite3_finalize(stmt);
// 分析设备状态并生成建议
char suggestion[MAX_BUFFER_SIZE];
if (strcmp(status.device_name, "空调") == 0) {
int temperature = atoi(status.value);
if (temperature < 24) {
snprintf(suggestion, sizeof(suggestion), "空调温度过低,建议提高温度至26℃");
} else {
snprintf(suggestion, sizeof(suggestion), "空调温度正常");
}
} else if (strcmp(status.device_name, "加湿器") == 0) {
int humidity = atoi(status.value);
if (humidity < 40 || humidity > 70) {
snprintf(suggestion, sizeof(suggestion), "加湿器湿度过高或过低,建议调整加湿器湿度");
} else {
snprintf(suggestion, sizeof(suggestion), "加湿器湿度正常");
}
} else {
snprintf(suggestion, sizeof(suggestion), "设备状态未知");
}
// 向客户端发送建议
ssize_t sendSize = send(context->sockfd, suggestion, strlen(suggestion), 0);
if (sendSize == -1) {
perror("发送失败\nsend");
return;
}
}
void handleClientConnection(ServerContext *context) {
int clientSockfd = accept(context->sockfd, (struct sockaddr *)&context->client_addr, &context->client_addr_len);
if (clientSockfd == -1) {
perror("套接字接收失败\naccept");
return;
}
ServerContext clientContext;
clientContext.sockfd = clientSockfd;
clientContext.client_addr_len = sizeof(clientContext.client_addr);
clientContext.db = context->db;
handleClientRequest(&clientContext);
close(clientSockfd);
}
int main() {
printf("正在连接中...\n");
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
perror("连接失败\nsocket");
return 1;
}
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY; // 修改为 127.0.0.1
server_addr.sin_port = htons(12345);
if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
perror("连接失败\nbind");
close(sockfd);
return 1;
}
if (listen(sockfd, 5) == -1) {
perror("连接失败\nlisten");
close(sockfd);
return 1;
}
sqlite3 *db;
int rc = sqlite3_open("/mnt/g/Qt/Client/Smarthome_Client/database/database.db", &db);
if (rc != SQLITE_OK) {
fprintf(stderr, "数据库打开失败: %s\n", sqlite3_errmsg(db));
return 1;
}
ServerContext context;
context.sockfd = sockfd;
context.client_addr_len = sizeof(context.client_addr);
context.db = db;
while (1) {
sleep(1);
handleClientConnection(&context);
}
sqlite3_close(db);
close(sockfd);
printf("服务器已关闭\n");
return 0;
}
客户端代码
#include "procession.h"
#include "ui_procession.h"
#include <QAbstractSocket>
#include <QDebug>
Procession::Procession(int userid,QWidget *parent) :
QWidget(parent),
ui(new Ui::Procession),
userid(userid)
{
ui->setupUi(this);
processionWidget();
m_socket = new QTcpSocket(this);
connect(ui->connectBtn, &QPushButton::clicked, this, &Procession::on_connectBtn_clicked);
connect(m_socket, &QTcpSocket::readyRead, this, &Procession::readyRead);
connect(m_socket, &QTcpSocket::connected, this, &Procession::connected);
connect(m_socket, &QTcpSocket::disconnected,this,&Procession::disconnected);
connect(m_socket, QOverload<QAbstractSocket::SocketError>::of(&QTcpSocket::error), this, &Procession::displayError);
}
Procession::~Procession()
{
delete ui;
}
void Procession::processionWidget()
{
setWindowTitle("服务器通信");
setAutoFillBackground(true);
QPalette palette=this->palette();
QPixmap pixmap(":/user/image/image/net.jpg");
palette.setBrush(QPalette::Window, QBrush(pixmap));
setPalette(palette);
setFixedSize(600,400);
}
void Procession::connected()
{
ui->message->append("连接成功");
// 发送userid给服务器
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out << this->userid;
if (m_socket->write(block) == -1) {
ui->message->append("发送userid失败");
m_socket->close();
}
}
void Procession::disconnected()
{
ui->message->append("连接失败");
m_socket->close();
}
void Procession::readyRead()
{
QByteArray data = m_socket->readAll();
if (data.isEmpty()) {
ui->message->append("读取的数据为空");
return;
}
// 解析服务器返回的数据
QDataStream in(&data, QIODevice::ReadOnly);
QString suggestion;
in >> suggestion; // 使用重载的 >> 运算符来读取数据
if (in.status() != QDataStream::Ok) {
ui->message->append("解析服务器返回的数据失败");
return;
}
ui->message->append(suggestion);
m_socket->close();
}
void Procession::displayError(QAbstractSocket::SocketError error)
{
QString errorMessage;
switch (error) {
case QAbstractSocket::ConnectionRefusedError:
errorMessage = "连接被拒绝";
break;
case QAbstractSocket::RemoteHostClosedError:
errorMessage = "远程主机关闭";
break;
case QAbstractSocket::HostNotFoundError:
errorMessage = "未找到主机";
break;
case QAbstractSocket::SocketTimeoutError:
errorMessage = "连接超时";
break;
case QAbstractSocket::NetworkError:
errorMessage = "网络错误";
break;
default:
errorMessage = "未知错误";
break;
}
ui->message->append("连接失败:" + errorMessage);
}
void Procession::on_connectBtn_clicked()
{
if (m_socket->state() == QAbstractSocket::ConnectedState) {
m_socket->disconnectFromHost(); // 先关闭套接字
return;
}
ui->message->append("已经连接上服务器");
QString ip = ui->IP->text();
QString port = ui->port->text();
if (ip.isEmpty() || port.isEmpty()) {
ui->message->clear();
ui->message->append("请输入有效的IP地址和端口号");
return;
}
ui->message->clear();
ui->message->append("正在连接中...");
// 修改为 127.0.0.1
m_socket->connectToHost("127.0.0.1", static_cast<quint16>(ui->port->text().toInt()));
}
优化建议
- 数据库优化: 使用更合理的字段类型和长度,例如使用
INT而不是VARCHAR来存储整型数据。 - 服务器优化: 使用多线程或异步处理来提高服务器性能,避免阻塞主线程。
- 客户端优化: 使用更有效的通信协议,例如 Protobuf 或 JSON,来减少通信数据量。
- 安全优化: 对用户密码进行加密存储,防止密码泄露。
- 错误处理: 添加更详细的错误处理机制,方便调试和定位问题。
注意:
- 服务器代码中的数据库路径需要根据实际情况进行修改。
- 客户端代码中的 IP 地址和端口号需要与服务器配置一致。
- 建议在开发过程中使用测试数据库,避免对生产环境造成影响。
- 在生产环境中,建议使用安全可靠的数据库连接池和服务器框架。
原文地址: http://www.cveoy.top/t/topic/fCqb 著作权归作者所有。请勿转载和采集!