<p>#include &lt;stdio.h&gt;
#include &lt;stdlib.h&gt;
#include &lt;string.h&gt;
#include &lt;unistd.h&gt;
#include &lt;sys/socket.h&gt;
#include &lt;sys/select.h&gt;
#include &lt;arpa/inet.h&gt;
#include &lt;sqlite3.h&gt;
#include &lt;netinet/in.h&gt;</p>
<p>#define MAX_BUFFER_SIZE 1024</p>
<p>typedef struct {
int uid;
char device_name[20];
char device_state[20];
char value[20];
char mode[20];
} Status;</p>
<p>typedef struct {
int sockfd;
struct sockaddr_in client_addr;
socklen_t client_addr_len;
sqlite3 *db;
} ServerContext;</p>
<p>void handleClientRequest(ServerContext *context) {
char buffer[MAX_BUFFER_SIZE];
int userid;</p>
<pre><code>// 接收客户端发送的userid
ssize_t recvSize = recv(context-&gt;sockfd, &amp;userid, sizeof(int), 0);

if (recvSize == -1) {
    perror(&quot;userid接受失败\nrecv&quot;);
    return;
} else if (recvSize == 0) {
    perror(&quot;客户端已关闭连接&quot;);
    return;
} else if (recvSize != sizeof(int)) {
    perror(&quot;接收到的字节数不正确&quot;);
    return;
}
userid = ntohl(userid); // 将网络字节序转换为主机字节序
printf(&quot;客户端已连接\n&quot;);
printf(&quot;userid:%d\n&quot;, userid);
// 查询数据库获取设备状态信息
char sql[100];
snprintf(sql, sizeof(sql), &quot;SELECT * FROM Status WHERE uid = %d&quot;, userid);
sqlite3_stmt *stmt = NULL;
int rc = sqlite3_prepare_v2(context-&gt;db, sql, -1, &amp;stmt, NULL);
if (rc != SQLITE_OK) {
    fprintf(stderr, &quot;无法执行的语句: %s\n&quot;, sqlite3_errmsg(context-&gt;db));
    return;
}

Status status;
memset(&amp;status, 0, sizeof(Status)); // 清空status结构体
while (sqlite3_step(stmt) == SQLITE_ROW) {
    status.uid = sqlite3_column_int(stmt, 1);

    const unsigned char *device_name = sqlite3_column_text(stmt, 2);
    if (device_name != NULL) {
        strncpy(status.device_name, device_name, sizeof(status.device_name)-1);
        status.device_name[sizeof(status.device_name)-1] = '\0';
    }

    const unsigned char *device_state = sqlite3_column_text(stmt, 3);
    if (device_state != NULL) {
        strncpy(status.device_state, device_state, sizeof(status.device_state)-1);
        status.device_state[sizeof(status.device_state)-1] = '\0';
    }

    const unsigned char *value = sqlite3_column_text(stmt, 4);
    if (value != NULL) {
        strncpy(status.value, value, sizeof(status.value)-1);
        status.value[sizeof(status.value)-1] = '\0';
    }

    const unsigned char *mode = sqlite3_column_text(stmt, 5);
    if (mode != NULL) {
        strncpy(status.mode, mode, sizeof(status.mode)-1);
        status.mode[sizeof(status.mode)-1] = '\0';
    }
}
sqlite3_finalize(stmt); // 释放查询结果集

if (strlen(status.device_name) == 0) {
    perror(&quot;接收设备状态信息失败&quot;);
    return;
}

// 分析设备状态并生成建议
char suggestion[MAX_BUFFER_SIZE];
if (strcmp(status.device_name, &quot;空调&quot;) == 0) {
    int temperature = atoi(status.value);
    if (temperature &lt; 24) {
        snprintf(suggestion, sizeof(suggestion), &quot;空调温度过低,建议提高温度至26℃&quot;);
    } else {
        snprintf(suggestion, sizeof(suggestion), &quot;空调温度正常&quot;);
    }
} else if (strcmp(status.device_name, &quot;加湿器&quot;) == 0) {
    int humidity = atoi(status.value);
    if (humidity &lt; 40 || humidity &gt; 70) {
        snprintf(suggestion, sizeof(suggestion), &quot;加湿器湿度过高或过低,建议调整加湿器湿度&quot;);
    } else {
        snprintf(suggestion, sizeof(suggestion), &quot;加湿器湿度正常&quot;);
    }
} else {
    snprintf(suggestion, sizeof(suggestion), &quot;设备状态未知&quot;);
}

// 向客户端发送建议
ssize_t sendSize = send(context-&gt;sockfd, suggestion, strlen(suggestion), 0);
if (sendSize == -1) {
    perror(&quot;发送失败\nsend&quot;);
    return;
}
else{
    printf(&quot;发送成功!&quot;);
}
printf(&quot;%s\n&quot;, suggestion);
</code></pre>
<p>}</p>
<p>int main() {
printf(&quot;正在连接中...\n&quot;);
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
perror(&quot;连接失败\nsocket&quot;);
return 1;
}</p>
<pre><code>struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(12345);

if (bind(sockfd, (struct sockaddr *)&amp;server_addr, sizeof(server_addr)) == -1) {
    perror(&quot;连接失败\nbind&quot;);
    close(sockfd);
    return 1;
}

if (listen(sockfd, 5) == -1) {
    perror(&quot;连接失败\nlisten&quot;);
    close(sockfd);
    return 1;
}

sqlite3 *db;
int rc = sqlite3_open(&quot;/mnt/g/Qt/Client/Smarthome_Client/database/database.db&quot;, &amp;db);
if (rc != SQLITE_OK) {
    fprintf(stderr, &quot;数据库打开失败: %s\n&quot;, sqlite3_errmsg(db));
    return 1;
}

ServerContext context;
context.sockfd = sockfd;
context.client_addr_len = sizeof(context.client_addr);
context.db = db;

fd_set readfds;
int maxfd = sockfd;

while (1) {
    FD_ZERO(&amp;readfds);
    FD_SET(sockfd, &amp;readfds);

    int activity = select(maxfd + 1, &amp;readfds, NULL, NULL, NULL);
    if (activity == -1) {
        perror(&quot;select&quot;);
        break;
    }

    if (FD_ISSET(sockfd, &amp;readfds)) {
        int clientSockfd = accept(sockfd, (struct sockaddr *)&amp;context.client_addr, &amp;context.client_addr_len);
        if (clientSockfd == -1) {
            perror(&quot;套接字接收失败\naccept&quot;);
            break;
        }

        context.sockfd = clientSockfd;
        handleClientRequest(&amp;context);

        close(clientSockfd);
    }
}
sqlite3_close(db);
close(sockfd);
printf(&quot;服务器已关闭\n&quot;);

return 0;
</code></pre>
<p>}</p>
<p>#include &quot;procession.h&quot;
#include &quot;ui_procession.h&quot;
#include <QAbstractSocket>
#include <QDebug></p>
<p>Procession::Procession(int userid,QWidget *parent) :
QWidget(parent),
ui(new Ui::Procession),
userid(userid)
{
ui-&gt;setupUi(this);
processionWidget();
m_socket = new QTcpSocket(this);
//connect(ui-&gt;connectBtn, &amp;QPushButton::clicked, this, &amp;Procession::on_connectBtn_clicked);
connect(m_socket, &amp;QTcpSocket::readyRead, this, &amp;Procession::readyRead);
connect(m_socket, &amp;QTcpSocket::connected, this, &amp;Procession::connected);
connect(m_socket, &amp;QTcpSocket::disconnected,this,&amp;Procession::disconnected);
connect(m_socket, QOverload<a href="QAbstractSocket::SocketError">QAbstractSocket::SocketError</a>::of(&amp;QTcpSocket::error), this, &amp;Procession::displayError);
}</p>
<p>Procession::~Procession()
{
delete ui;
// 在程序结束前关闭套接字
m_socket-&gt;close();
}</p>
<p>void Procession::processionWidget()
{
setWindowTitle(&quot;服务器通信&quot;);
setAutoFillBackground(true);
QPalette palette=this-&gt;palette();
QPixmap pixmap(&quot;:/user/image/image/net.jpg&quot;);
palette.setBrush(QPalette::Window, QBrush(pixmap));
setPalette(palette);
setFixedSize(600,400);
}</p>
<p>void Procession::connected()
{
ui-&gt;message-&gt;append(&quot;连接成功&quot;);
QByteArray block;
QDataStream out(&amp;block, QIODevice::WriteOnly);
out &lt;&lt; static_cast<quint32>(this-&gt;userid);
qDebug()&lt;&lt;static_cast<quint32>(this-&gt;userid);
if (m_socket-&gt;write(block) == -1) {
ui-&gt;message-&gt;append(&quot;发送userid失败&quot;);
m_socket-&gt;close();
}
//m_socket-&gt;close(); // 关闭套接字
}</p>
<p>void Procession::disconnected()
{
ui-&gt;message-&gt;append(&quot;连接失败&quot;);
m_socket-&gt;close();
}</p>
<p>void Procession::readyRead()
{
QByteArray data = m_socket-&gt;readAll();
if (data.isEmpty()) {
ui-&gt;message-&gt;append(&quot;读取的数据为空&quot;);
return;
}
// 解析服务器返回的数据
QDataStream in(&amp;data, QIODevice::ReadOnly);
QString suggestion;
in &gt;&gt; suggestion; // 使用重载的 &gt;&gt; 运算符来读取数据
if (in.status() != QDataStream::Ok) {
ui-&gt;message-&gt;append(&quot;解析服务器返回的数据失败&quot;);
return;
}
ui-&gt;message-&gt;append(suggestion);
//m_socket-&gt;close();
}</p>
<p>void Procession::displayError(QAbstractSocket::SocketError error)
{
QString errorMessage;
switch (error) {
case QAbstractSocket::ConnectionRefusedError:
errorMessage = &quot;连接被拒绝&quot;;
break;
case QAbstractSocket::RemoteHostClosedError:
errorMessage = &quot;远程主机关闭&quot;;
break;
case QAbstractSocket::HostNotFoundError:
errorMessage = &quot;未找到主机&quot;;
break;
case QAbstractSocket::SocketTimeoutError:
errorMessage = &quot;连接超时&quot;;
break;
case QAbstractSocket::NetworkError:
errorMessage = &quot;网络错误&quot;;
break;
default:
errorMessage = &quot;未知错误&quot;;
break;
}
ui-&gt;message-&gt;append(&quot;连接失败:&quot; + errorMessage);
}</p>
<p>void Procession::on_connectBtn_clicked()
{
if (m_socket-&gt;state() == QAbstractSocket::ConnectedState) {
m_socket-&gt;disconnectFromHost(); // 先关闭套接字
}</p>
<pre><code>ui-&gt;message-&gt;append(&quot;已经连接上服务器&quot;);
QString ip = ui-&gt;IP-&gt;text();
QString port = ui-&gt;port-&gt;text();

if (ip.isEmpty() || port.isEmpty()) {
    ui-&gt;message-&gt;clear();
    ui-&gt;message-&gt;append(&quot;请输入有效的IP地址和端口号&quot;);
    return;
}

ui-&gt;message-&gt;clear();
ui-&gt;message-&gt;append(&quot;正在连接中...&quot;);
m_socket-&gt;connectToHost(ip, static_cast&lt;quint16&gt;(ui-&gt;port-&gt;text().toInt()));
</code></pre>
<p>}</p>
<p>#include <QWidget>
#include <QTcpSocket>
#include <QDebug>
#include <QByteArray>
#include <QTcpSocket></p>
<p>namespace Ui {
class Procession;
}</p>
<p>class Procession : public QWidget
{
Q_OBJECT</p>
<p>public:
explicit Procession(int userid,QWidget *parent = nullptr);
~Procession();
void processionWidget();</p>
<p>private slots:
//void on_pushButton_clicked();
void connected();
void disconnected();
void readyRead();
void displayError(QAbstractSocket::SocketError error);</p>
<pre><code>void on_connectBtn_clicked();
</code></pre>
<p>private:
Ui::Procession <em>ui;
int userid;
QTcpSocket</em> m_socket;
};</p>
<p>#endif // PROCESSION_H</p>
<p>客户端IP=127.0.0.1 Port=12345</p>
<p>root@WIN-K3C9KG85CB8:/home/SmartHome/Server# valgrind --leak-check=full ./main.exec
==3155== Memcheck, a memory error detector
==3155== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==3155== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==3155== Command: ./main.exec
==3155==
正在连接中...
建议发送成功!客户端已连接
userid:123
空调温度正常</p>
<p>客户端运行结果
正在连接中...
连接成功
解析服务器返回的数据失败
连接失败:远程主机关闭
连接失败</p>
<p>ifconfig运行结果
root@WIN-K3C9KG85CB8:/home/SmartHome/Server# ifconfig
eth0: flags=4163&lt;UP,BROADCAST,RUNNING,MULTICAST&gt;  mtu 1500
inet 172.21.91.176  netmask 255.255.240.0  broadcast 172.21.95.255
inet6 fe80::215:5dff:fedd:6558  prefixlen 64  scopeid 0x20<link>
ether 00:15:5d:dd:65:58  txqueuelen 1000  (Ethernet)
RX packets 11543  bytes 15485605 (15.4 MB)
RX errors 0  dropped 0  overruns 0  frame 0
TX packets 2910  bytes 319768 (319.7 KB)
TX errors 0  dropped 0 overruns 0  carrier 0  collisions 0</p>
<p>lo: flags=73&lt;UP,LOOPBACK,RUNNING&gt;  mtu 65536
inet 127.0.0.1  netmask 255.0.0.0
inet6 ::1  prefixlen 128  scopeid 0x10<host>
loop  txqueuelen 1000  (Local Loopback)
RX packets 511  bytes 31391 (31.3 KB)
RX errors 0  dropped 0  overruns 0  frame 0
TX packets 511  bytes 31391 (31.3 KB)
TX errors 0  dropped 0 overruns 0  carrier 0  collisions 0</p>
<p>如何解决</p>
<p>客户端地址已设置成172.21.91.176</p>
<p>服务器运行结果
root@WIN-K3C9KG85CB8:/home/SmartHome/Server# valgrind --leak-check=full ./main.exec
==3194== Memcheck, a memory error detector
==3194== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==3194== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==3194== Command: ./main.exec
==3194==
正在连接中...
建议发送成功!客户端已连接
userid:123
空调温度正常</p>
<p>第二次点击客户端按键时服务器运行结果
客户端已连接
userid:123
空调温度正常
第三次点击客户端按键服务器运行结果
客户端已连接
userid:123
空调温度正常</p>
<p>客户端运行结果一直是下面这样
正在连接中...
连接成功
解析服务器返回的数据失败
连接失败:远程主机关闭
连接失败</p>
<p>客户端解析服务器发来的消息的代码
void Procession::readyRead()
{
QByteArray data = m_socket-&gt;readAll();
if (data.isEmpty()) {
ui-&gt;message-&gt;append(&quot;读取的数据为空&quot;);
return;
}
// 解析服务器返回的数据
QDataStream in(&amp;data, QIODevice::ReadOnly);
QString suggestion;
in &gt;&gt; suggestion; // 使用重载的 &gt;&gt; 运算符来读取数据
if (in.status() != QDataStream::Ok) {
ui-&gt;message-&gt;append(&quot;解析服务器返回的数据失败&quot;);
return;
}
ui-&gt;message-&gt;append(suggestion);
m_socket-&gt;close();
}</p>
<p>客户端运行结果
正在连接中...
连接成功
连接失败</p>
<p>有什么问题,该如何解决内容:根据服务器运行结果和客户端运行结果,可以看出服务器成功接收到了客户端发送的userid,并成功发送了建议给客户端。但是客户端在解析服务器返回的数据时出现了问题,导致无法显示建议。</p>
<p>可能的问题是数据的读取方式不正确,或者数据的发送和接收顺序有问题。</p>
<p>建议检查以下几点:</p>
<ol>
<li>
<p>确保服务器端和客户端使用的数据流读写方式一致,例如都使用QDataStream的方式进行读写。</p>
</li>
<li>
<p>确保服务器端和客户端的数据发送和接收顺序一致,即先发送userid,再接收建议。</p>
</li>
<li>
<p>检查数据的读取方式是否正确,例如使用正确的数据类型进行读取。</p>
</li>
<li>
<p>可以在客户端的readyRead()函数中添加一些调试输出,打印接收到的数据,以便进一步排查问题。</p>
</li>
<li>
<p>可以尝试使用Wireshark等网络抓包工具,查看服务器和客户端之间的通信数据,以确定数据是否正确发送和接收。</p>
</li>
</ol>
<p>希望以上建议对您有帮助,如果问题仍然存在,请提供更多的代码和运行结果,以便进一步分析。</p>

原文地址: http://www.cveoy.top/t/topic/fCDA 著作权归作者所有。请勿转载和采集!

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