智能家居状态监控系统:服务器与客户端通信实现
以下是一个简单的示例代码,展示了如何使用Linux C语言编写服务器和使用QT C++编写客户端,实现智能家居状态监控系统。服务器与客户端通过TCP通信,服务器从数据库获取设备状态信息并进行分析,给出建议,并将建议传递给客户端。请注意,这只是一个基本的框架,您可能需要根据您的具体需求进行修改和扩展。
服务器端 (server.c)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <sqlite3.h>
#define PORT 8080
#define DB_FILE 'database.db'
// 回调函数用于处理查询结果
int callback(void *data, int argc, char **argv, char **azColName) {
// 处理查询结果
// 根据需要进行相应的操作
return 0;
}
int main() {
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
// 创建服务器套接字
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror('socket failed');
exit(EXIT_FAILURE);
}
// 设置服务器套接字选项
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
perror('setsockopt failed');
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
// 绑定服务器套接字到指定地址和端口
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror('bind failed');
exit(EXIT_FAILURE);
}
// 监听连接请求
if (listen(server_fd, 3) < 0) {
perror('listen failed');
exit(EXIT_FAILURE);
}
// 连接数据库
sqlite3 *db;
if (sqlite3_open(DB_FILE, &db) != SQLITE_OK) {
fprintf(stderr, 'Cannot open database: %s\n', sqlite3_errmsg(db));
return 1;
}
// 接受客户端连接并处理请求
while (1) {
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0) {
perror('accept failed');
exit(EXIT_FAILURE);
}
// 读取客户端发送的数据
valread = read(new_socket, buffer, 1024);
// 处理客户端请求,根据需要进行相应的操作
// 比如根据userid查询数据库中的设备状态信息并进行分析得出建议
// 执行SQL查询
char sql[100];
sprintf(sql, 'SELECT device_name, value FROM Status WHERE uid = %s', buffer);
if (sqlite3_exec(db, sql, callback, NULL, NULL) != SQLITE_OK) {
fprintf(stderr, 'SQL error: %s\n', sqlite3_errmsg(db));
}
// 发送建议给客户端
char suggestion[100] = '空调温度过低,建议提高温度至26℃;加湿器湿度过高或过低,建议调整加湿器湿度';
send(new_socket, suggestion, strlen(suggestion), 0);
// 关闭套接字
close(new_socket);
}
// 关闭数据库连接
sqlite3_close(db);
return 0;
}
客户端头文件 (client.h)
#ifndef CLIENT_H
#define CLIENT_H
#include <QObject>
#include <QTcpSocket>
class Client : public QObject
{
Q_OBJECT
public:
explicit Client(QObject *parent = nullptr);
signals:
void connectionSuccess();
void connectionFailed();
void suggestionReceived(QString suggestion);
public slots:
void connectToServer();
void readData();
private:
QTcpSocket *socket;
};
#endif // CLIENT_H
客户端实现文件 (client.cpp)
#include 'client.h'
Client::Client(QObject *parent) : QObject(parent)
{
socket = new QTcpSocket(this);
connect(socket, SIGNAL(connected()), this, SIGNAL(connectionSuccess()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SIGNAL(connectionFailed()));
connect(socket, SIGNAL(readyRead()), this, SLOT(readData()));
}
void Client::connectToServer()
{
socket->connectToHost('127.0.0.1', 8080); // 服务器的IP地址和端口号
}
void Client::readData()
{
QByteArray data = socket->readAll();
QString suggestion = QString::fromUtf8(data);
emit suggestionReceived(suggestion);
}
主函数文件 (main.cpp)
#include <QApplication>
#include <QTextEdit>
#include <QPushButton>
#include 'client.h'
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QTextEdit textEdit;
QPushButton button('Connect');
Client client;
QObject::connect(&button, &QPushButton::clicked, &client, &Client::connectToServer);
QObject::connect(&client, &Client::connectionSuccess, [&textEdit]() {
textEdit.append('Connection successful');
});
QObject::connect(&client, &Client::connectionFailed, [&textEdit]() {
textEdit.append('Connection failed');
});
QObject::connect(&client, &Client::suggestionReceived, [&textEdit](QString suggestion) {
textEdit.append(suggestion);
});
textEdit.show();
button.show();
return a.exec();
}
请注意,以上代码只是一个简单示例,可能不会完全满足您的需求。您可能需要根据您的具体需求进行修改和扩展。此外,还需要确保在编译和运行代码之前已经安装了SQLite和QT库。
原文地址: http://www.cveoy.top/t/topic/fB62 著作权归作者所有。请勿转载和采集!