基于Netty实现多人群聊系统
基于Netty实现多人群聊系统
本教程将使用 Netty 框架构建一个简单的多人群聊系统。我们将涵盖服务器和客户端的实现,以及处理用户登录、加入聊天室和发送消息的逻辑。
一、服务器端
服务器端代码负责监听连接、处理客户端消息并将消息广播到其他客户端。javaimport io.netty.bootstrap.ServerBootstrap;import io.netty.channel.ChannelFuture;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.ChannelInitializer;import io.netty.channel.ChannelOption;import io.netty.channel.EventLoopGroup;import io.netty.channel.nio.NioEventLoopGroup;import io.netty.channel.socket.SocketChannel;import io.netty.channel.socket.nio.NioServerSocketChannel;import io.netty.handler.codec.string.StringDecoder;import io.netty.handler.codec.string.StringEncoder;import io.netty.util.concurrent.DefaultEventExecutorGroup;import io.netty.util.concurrent.EventExecutorGroup;
import java.util.concurrent.ConcurrentHashMap;
public class MultiChatServer { private final int port; private final ConcurrentHashMap<String, ChannelHandlerContext> userMap = new ConcurrentHashMap<>(); private final EventExecutorGroup group = new DefaultEventExecutorGroup(16);
public MultiChatServer(int port) { this.port = port; }
public void run() throws Exception { EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap b = new ServerBootstrap(); b.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .childHandler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { ch.pipeline().addLast(new StringDecoder(), new StringEncoder(), new MultiChatServerHandler(userMap, group)); } }) .option(ChannelOption.SO_BACKLOG, 128) .childOption(ChannelOption.SO_KEEPALIVE, true);
ChannelFuture f = b.bind(port).sync(); f.channel().closeFuture().sync(); } finally { workerGroup.shutdownGracefully(); bossGroup.shutdownGracefully(); } }
public static void main(String[] args) throws Exception { int port = 8080; new MultiChatServer(port).run(); }}
二、MultiChatServerHandler类
该类处理服务器端的消息处理逻辑,包括用户登录、聊天室列表、消息发送和私聊功能。javaimport io.netty.channel.ChannelFuture;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.SimpleChannelInboundHandler;import io.netty.util.concurrent.EventExecutorGroup;
import java.util.Map;import java.util.concurrent.ConcurrentHashMap;
public class MultiChatServerHandler extends SimpleChannelInboundHandler
public MultiChatServerHandler(ConcurrentHashMap<String, ChannelHandlerContext> userMap, EventExecutorGroup group) { this.userMap = userMap; this.group = group; }
@Override public void channelActive(ChannelHandlerContext ctx) throws Exception { System.out.println('Client connected: ' + ctx.channel().remoteAddress()); }
@Override public void channelInactive(ChannelHandlerContext ctx) throws Exception { System.out.println('Client disconnected: ' + ctx.channel().remoteAddress()); userMap.values().remove(ctx); }
@Override protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception { String[] tokens = msg.split('\|'); String command = tokens[0];
switch (command) { case 'LOGIN': handleLogin(ctx, tokens[1], tokens[2]); break; case 'LIST': handleList(ctx); break; case 'MSG': handleMessage(ctx, tokens[1], tokens[2]); break; case 'PRIVATE': handlePrivateMessage(ctx, tokens[1], tokens[2]); break; default: ctx.writeAndFlush('Invalid command: ' + command); break; } }
private void handleLogin(ChannelHandlerContext ctx, String username, String password) { if (userMap.containsKey(username)) { ctx.writeAndFlush('User already logged in: ' + username); } else { userMap.put(username, ctx); ctx.writeAndFlush('Login successful: ' + username); } }
private void handleList(ChannelHandlerContext ctx) { StringBuilder sb = new StringBuilder(); sb.append('Available chat rooms:
'); for (Map.Entry<String, ChannelHandlerContext> entry : userMap.entrySet()) { sb.append(entry.getKey()).append(' '); } ctx.writeAndFlush(sb.toString()); }
private void handleMessage(ChannelHandlerContext ctx, String roomName, String message) { StringBuilder sb = new StringBuilder(); sb.append('[').append(ctx.channel().remoteAddress()).append('] ').append(message).append('
'); for (Map.Entry<String, ChannelHandlerContext> entry : userMap.entrySet()) { if (entry.getKey().equals(roomName)) { entry.getValue().writeAndFlush(sb.toString()); } } }
private void handlePrivateMessage(ChannelHandlerContext ctx, String recipient, String message) { StringBuilder sb = new StringBuilder(); sb.append('[').append(ctx.channel().remoteAddress()).append('] (private) ').append(message).append('
'); if (userMap.containsKey(recipient)) { userMap.get(recipient).writeAndFlush(sb.toString()); } else { ctx.writeAndFlush('User not found: ' + recipient); } }
@Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception { cause.printStackTrace(); ctx.close(); }}
三、客户端
客户端代码负责连接到服务器、发送消息并接收来自服务器的消息。javaimport io.netty.bootstrap.Bootstrap;import io.netty.channel.ChannelFuture;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.ChannelInitializer;import io.netty.channel.ChannelOption;import io.netty.channel.EventLoopGroup;import io.netty.channel.nio.NioEventLoopGroup;import io.netty.channel.socket.SocketChannel;import io.netty.channel.socket.nio.NioSocketChannel;import io.netty.handler.codec.string.StringDecoder;import io.netty.handler.codec.string.StringEncoder;
import java.io.BufferedReader;import java.io.InputStreamReader;
public class MultiChatClient { private final String host; private final int port; private ChannelHandlerContext ctx;
public MultiChatClient(String host, int port) { this.host = host; this.port = port; }
public void run() throws Exception { EventLoopGroup group = new NioEventLoopGroup(); try { Bootstrap b = new Bootstrap(); b.group(group) .channel(NioSocketChannel.class) .option(ChannelOption.SO_KEEPALIVE, true) .handler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { ch.pipeline().addLast(new StringDecoder(), new StringEncoder(), new MultiChatClientHandler()); } });
ChannelFuture f = b.connect(host, port).sync(); ctx = f.channel().pipeline().context(MultiChatClientHandler.class); BufferedReader in = new BufferedReader(new InputStreamReader(System.in)); while (true) { String line = in.readLine(); if (line == null) { break; } ctx.writeAndFlush(line + '
'); } } finally { group.shutdownGracefully(); } }
public static void main(String[] args) throws Exception { String host = 'localhost'; int port = 8080; new MultiChatClient(host, port).run(); }}
四、MultiChatClientHandler类
该类实现了客户端的消息处理逻辑,包括接收服务器端的消息和向服务器端发送消息。javaimport io.netty.channel.ChannelHandlerContext;import io.netty.channel.SimpleChannelInboundHandler;
public class MultiChatClientHandler extends SimpleChannelInboundHandler
@Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception { cause.printStackTrace(); ctx.close(); }}
运行流程
- 启动服务器端,监听指定端口。2. 启动多个客户端,连接到服务器端。3. 客户端可以输入指令进行登录 (
LOGIN username password)、查看聊天室列表 (LIST)、发送消息 (MSG roomName message) 等操作。4. 服务器端接收到客户端的消息后,根据指令进行相应的处理,例如加入聊天室、发送消息等。5. 其他客户端可以接收到服务器端转发的消息,从而实现多人聊天的功能。6. 客户端和服务器端可以随时断开连接,退出程序。
总结
本文介绍了如何使用Netty构建一个简单的多人群聊系统。你可以根据自己的需求扩展功能,例如添加用户注册、好友列表、文件传输等功能。
原文地址: http://www.cveoy.top/t/topic/f10Z 著作权归作者所有。请勿转载和采集!