}

This code is for setting the default values for a projectile in a game. Here are some explanations for each line of code:

  • Projectile.width = 8;: This sets the width of the projectile to 8 pixels.
  • Projectile.height = 10;: This sets the height of the projectile to 10 pixels.
  • Projectile.aiStyle = 1;: This sets the AI (Artificial Intelligence) style of the projectile to 1.
  • Projectile.friendly = true;: This sets the projectile to be friendly to the player.
  • Projectile.hostile = true;: This sets the projectile to be hostile to enemies.
  • Projectile.DamageType = DamageClass.Ranged;: This sets the damage type of the projectile to be ranged damage.
  • Projectile.penetrate = 8000;: This sets the maximum number of enemies the projectile can penetrate before disappearing.
  • Projectile.timeLeft = 6000;: This sets the amount of time (in frames) the projectile will exist before disappearing.
  • Projectile.light = 3.5f;: This sets the brightness level of the projectile's light.
  • Projectile.ignoreWater = false;: This determines whether the projectile will be affected by water or not.
  • Projectile.tileCollide = false;: This determines whether the projectile will collide with tiles or not.
  • Projectile.extraUpdates = 1;: This sets the number of extra updates the projectile will receive per frame.
public override void SetDefaults Projectilewidth = 8; Projectileheight = 10; ProjectileaiStyle = 1; Projectilefriendly = true; Projectilehos

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