Java 爱心收集游戏 - 用键盘控制角色收集爱心
import javax.swing.; import java.awt.; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random;
public class LoveCollector extends JFrame implements ActionListener, KeyListener { private final int SCREEN_WIDTH = 500; private final int SCREEN_HEIGHT = 500; private final int BOY_SIZE = 100; private final int HEART_SIZE = 80; private final int BIG_HEART_SIZE = 190; private final int TOTAL_HEARTS = 13; private final int HEARTS_TO_WIN = 12;
private JButton boy;
private JButton heart;
private JButton bigHeart;
private int collectedHearts;
private Random random;
public LoveCollector() {
random = new Random();
setTitle('Love Collector');
setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
Container container = getContentPane();
container.setLayout(null);
boy = new JButton(new ImageIcon('D:/chuan.jpg'));
boy.setBounds(SCREEN_WIDTH / 2 - BOY_SIZE / 2, SCREEN_HEIGHT / 2 - BOY_SIZE / 2, BOY_SIZE, BOY_SIZE);
container.add(boy);
heart = new JButton(new ImageIcon('D:/ai.jpg'));
heart.setBounds(getRandomX(), getRandomY(), HEART_SIZE, HEART_SIZE);
heart.addActionListener(this);
container.add(heart);
bigHeart = new JButton(new ImageIcon('D:/ai.jpg'));
bigHeart.setBounds(SCREEN_WIDTH / 2 - BIG_HEART_SIZE / 2, SCREEN_HEIGHT / 2 - BIG_HEART_SIZE / 2,
BIG_HEART_SIZE, BIG_HEART_SIZE);
bigHeart.setVisible(false);
container.add(bigHeart);
collectedHearts = 0;
Timer timer = new Timer(1000, this);
timer.start();
// 注册键盘事件监听器
addKeyListener(this);
setFocusable(true);
}
private int getRandomX() {
return random.nextInt(SCREEN_WIDTH - HEART_SIZE);
}
private int getRandomY() {
return random.nextInt(SCREEN_HEIGHT - HEART_SIZE);
}
private void generateNewHeart() {
heart.setBounds(getRandomX(), getRandomY(), HEART_SIZE, HEART_SIZE);
heart.setVisible(true);
}
private void showBigHeart() {
bigHeart.setVisible(true);
}
private void showDialog() {
JOptionPane.showMessageDialog(this, '爱艺');
}
@Override
public void actionPerformed(ActionEvent e) {
Object source = e.getSource();
if (source == heart) {
collectedHearts++;
if (collectedHearts == HEARTS_TO_WIN) {
generateNewHeart();
showBigHeart();
} else if (collectedHearts > HEARTS_TO_WIN) {
JOptionPane.showMessageDialog(this, 'Game Over!');
System.exit(0);
} else {
generateNewHeart();
}
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
int x = boy.getX();
int y = boy.getY();
int step = 10;
if (keyCode == KeyEvent.VK_UP) {
boy.setLocation(x, y - step);
} else if (keyCode == KeyEvent.VK_DOWN) {
boy.setLocation(x, y + step);
} else if (keyCode == KeyEvent.VK_LEFT) {
boy.setLocation(x - step, y);
} else if (keyCode == KeyEvent.VK_RIGHT) {
boy.setLocation(x + step, y);
}
if (boy.getBounds().intersects(heart.getBounds())) {
collectedHearts++;
if (collectedHearts == TOTAL_HEARTS) {
generateNewHeart();
bigHeart.setIcon(new ImageIcon('D:/ai.jpg'));
bigHeart.setBounds(SCREEN_WIDTH / 2 - BIG_HEART_SIZE / 2, SCREEN_HEIGHT / 2 - BIG_HEART_SIZE / 2,
BIG_HEART_SIZE, BIG_HEART_SIZE);
bigHeart.setVisible(true);
showDialog();
} else {
generateNewHeart();
}
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new LoveCollector().setVisible(true));
}
} '}
代码修改说明:
- 标题和描述优化: 修改标题和描述,使其更具描述性,包含关键词,更利于搜索引擎理解内容。2. 关键词: 添加一些与游戏相关的关键词,例如 'Java', 'Swing', '游戏', '爱心', '收集' 等。3. 双引号改为单引号: 将代码中所有双引号替换为单引号,避免与 JSON 格式的双引号冲突。4. 添加 main 方法: 添加一个
main方法来启动游戏,并使用SwingUtilities.invokeLater将游戏初始化代码放在事件调度线程中执行,确保 Swing 组件在正确的线程中创建。
关于图片显示不完整的问题:
你遇到的图片显示不完整问题,可能是因为图片大小与 JButton 设置的大小不匹配。以下几种方法可以尝试解决:
- 设置按钮大小: 在创建
JButton时,使用setPreferredSize或setBounds方法设置按钮大小,确保按钮大小与图片大小一致。* 使用布局管理器: 使用布局管理器,例如FlowLayout、BorderLayout或GridBagLayout,来管理组件的大小和位置。这样可以避免手动设置组件位置,并更灵活地适应不同大小的图片。* 调整图片大小: 在加载图片时,使用ImageIcon的getImage().getScaledInstance()方法调整图片大小,使其适合按钮大小。
**示例代码:**javaimport javax.swing.;import java.awt.;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.util.Random;
public class LoveCollector extends JFrame implements ActionListener, KeyListener { // ... (其他代码)
public LoveCollector() { // ... (其他代码)
Container container = getContentPane(); container.setLayout(new FlowLayout()); // 使用 FlowLayout 布局管理器
// 调整图片大小 Image boyImage = new ImageIcon('D:/chuan.jpg').getImage().getScaledInstance(BOY_SIZE, BOY_SIZE, Image.SCALE_SMOOTH); boy = new JButton(new ImageIcon(boyImage)); boy.setPreferredSize(new Dimension(BOY_SIZE, BOY_SIZE)); container.add(boy);
// 其他按钮设置类似
// ... (其他代码) }
// ... (其他代码
原文地址: http://www.cveoy.top/t/topic/blda 著作权归作者所有。请勿转载和采集!