如果想用android stdio做一个飞行器游戏需要怎么做是否可以给出简单代码
要使用Android Studio制作飞行器游戏,需要以下步骤:
- 创建一个新的Android Studio项目。
- 添加一个SurfaceView作为游戏画布。
- 创建一个游戏循环,用于更新和渲染游戏画面。
- 添加飞行器和障碍物的图像资源。
- 实现飞行器和障碍物的移动和碰撞检测逻辑。
- 添加触摸事件处理,用于控制飞行器的移动。
- 添加音效和得分系统。
以下是一个简单的示例代码,用于创建一个基本的飞行器游戏:
public class MainActivity extends AppCompatActivity implements SurfaceHolder.Callback, Runnable {
private SurfaceView surfaceView;
private SurfaceHolder holder;
private boolean running = false;
private int screenWidth;
private int screenHeight;
private Bitmap playerBitmap;
private Bitmap obstacleBitmap;
private int playerX;
private int playerY;
private int obstacleX;
private int obstacleY;
private int score = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
surfaceView = (SurfaceView) findViewById(R.id.surfaceView);
holder = surfaceView.getHolder();
holder.addCallback(this);
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
screenWidth = metrics.widthPixels;
screenHeight = metrics.heightPixels;
playerBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.player);
obstacleBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.obstacle);
playerX = screenWidth / 2 - playerBitmap.getWidth() / 2;
playerY = screenHeight - playerBitmap.getHeight();
obstacleX = screenWidth / 2 - obstacleBitmap.getWidth() / 2;
obstacleY = 0;
}
@Override
public void surfaceCreated(SurfaceHolder surfaceHolder) {
running = true;
new Thread(this).start();
}
@Override
public void surfaceChanged(SurfaceHolder surfaceHolder, int i, int i1, int i2) {
}
@Override
public void surfaceDestroyed(SurfaceHolder surfaceHolder) {
running = false;
}
@Override
public void run() {
while (running) {
Canvas canvas = holder.lockCanvas();
if (canvas != null) {
update();
draw(canvas);
holder.unlockCanvasAndPost(canvas);
}
try {
Thread.sleep(16);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void update() {
obstacleY += 10;
if (obstacleY > screenHeight) {
obstacleY = 0;
obstacleX = (int) (Math.random() * (screenWidth - obstacleBitmap.getWidth()));
score++;
}
if (playerX + playerBitmap.getWidth() > obstacleX && playerX < obstacleX + obstacleBitmap.getWidth() && playerY + playerBitmap.getHeight() > obstacleY && playerY < obstacleY + obstacleBitmap.getHeight()) {
// collision detected
score = 0;
}
}
private void draw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(playerBitmap, playerX, playerY, null);
canvas.drawBitmap(obstacleBitmap, obstacleX, obstacleY, null);
Paint paint = new Paint();
paint.setColor(Color.BLACK);
paint.setTextSize(50);
canvas.drawText("Score: " + score, 50, 50, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
if (event.getX() < screenWidth / 2) {
playerX -= 50;
} else {
playerX += 50;
}
}
return super.onTouchEvent(event);
}
}
这个代码实现了一个简单的飞行器游戏,飞行器可以通过触摸屏幕左右移动,避开障碍物并获得得分。代码中使用了SurfaceView作为游戏画布,使用了游戏循环来更新和渲染游戏画面,实现了飞行器和障碍物的移动和碰撞检测逻辑。
原文地址: http://www.cveoy.top/t/topic/KcA 著作权归作者所有。请勿转载和采集!