How to Install and Run Three.js AR.js using npm
To install and run npm of Three.js AR.js, follow these steps:
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Make sure you have Node.js installed on your system. You can download and install it from the official website: https://nodejs.org/
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Open your terminal or command prompt.
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Create a new directory for your project and navigate to it using the
cdcommand. For example:mkdir ar-project cd ar-project -
Initialize a new Node.js project by running the following command:
npm init -y -
Install Three.js AR.js as a dependency by running the following command:
npm install three ar.js -
Create an HTML file in your project directory, for example,
index.html. -
Add the following code to your
index.htmlfile, which sets up a basic Three.js AR scene:<!DOCTYPE html> <html> <head> <meta charset='UTF-8'> <title>AR.js Example</title> <style> body { margin: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <script src='node_modules/three/build/three.js'></script> <script src='node_modules/ar.js/three.js/build/ar.js'></script> <script> // Your Three.js AR code goes here </script> </body> </html> -
Open your terminal or command prompt and navigate to your project directory.
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Start a local development server using a tool like
http-serverorlive-server. If you don't have any of these tools installed, you can installhttp-serverglobally by running:npm install -g http-server -
Once the server is running, you can access your AR.js project by opening a web browser and visiting the specified URL, usually
http://localhost:8080orhttp://127.0.0.1:8080, depending on the server configuration. -
Modify the
<script>tag in yourindex.htmlfile to add your Three.js AR code. You can refer to the official documentation and examples of Three.js AR.js to learn how to create AR experiences: https://github.com/jeromeetienne/AR.js/
That's it! You have successfully installed and set up Three.js AR.js using npm. Now you can start building your AR project.
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